sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 03/12/2021 in all areas

  1. How many times has this happened to you? You line up the perfect Birds Eye View to move that spline or rotate that bone and then you realize you need to go to a different Birds Eye View to hide some mesh first... and then you'll need to refind your current view! D'oh! Or maybe you sneeze while you're Turning the view and everything spins away to who-knows-where! Gah! If only you could get your view back! When you are in a standard Orthogonal view the Numberpad 7 key will take you back to the last-used Birds Eye View... but that doesn't work when you're already in a Birds Eye View! You need the amazing Birds Eye View Queue! With Birds Eye View Queue you can click back through any of your previous views and click forward again to your more recent views. Birds Eye View Queue has three buttons on your interface... View Undo, View Redo, and Clear View Undo Stack They have Keyboard shortcuts... View Undo: ALT+SHIFT+Z View Redo: ALT+SHIFT+Y ... but you can customize those at Tools>Customize>Keyboard>View Birds Eye View Queue is one of the hot new features of v19. Save yourself time! Spare yourself frustration! Start using Birds Eye View Queue Today! Many thanks to Steffen Gross for implementing this feature!
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