Thanks for your efforts Robert. I tried your idea but the render bug you mentioned was more severe in my case in that I could only get the desired results in a final render if I was rendering from an isometric view (v19e). I had similar render problems with my own attempts at both pose and action based solutions. Camera view progressive and final renders yielded inconsistent results. I'll revisit this technique if and when Steffen can fix it but for now I'll simply have four versions of the same model with different decal sets...brute force but guaranteed results.