Work In Progress / Sweatbox
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Works In Progress (WIP) (59,213 visits to this link)
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5,154 topics in this forum
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Hi there, Well, finally got round to running a fly-round of my female character. I think I better getting on slapping some bones in her, and start doing some animation with her... I think she still needs smoothing out some more, but I'm just spinning my wheels at the moment, hence the need for some animation. Maybe some clothes on her as well - yes, she's nude, so you have been warned. I based the body on Joe Williamsen's awesome Bisley Warrior Princess, and the head on every single wireframe that I've seen by Jim Talbot - thanks for the constant inspiration, both of ya! The hair and ears were obtained from Vuk Pavlovic (sp?), so thanks go to him. The…
Last reply by Zaryin, -
- 19 replies
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Just playing around with A:M's mocap again, this time in v11. No real changes but I'm consistantly amazed by how well it's implemented. This took me about 60 seconds to set up: mocap_am.mov (2.7MB) Just imagine if I spent 2 minutes on the setup. If you didn't catch them before, here are a few more tests I did in v's 10 and 10.5: mocap2.mov mocap3.mov Thanks for such a well-implemented, advanced feature guys!
Last reply by Joe Jacks, -
- 6 replies
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Someone asked about more information on the Boids of a Feather project and workflow. With apologies to the creators if I'm stepping out of line by posting here on their behalf, I submit the following link: Boids of a Feather Information contained therein is a must read (IMNSHO) for anyone wanting to produce a finished short film in Animation Master.
Last reply by mediaho, -
Game Scene
by KenH- 1 reply
- 2k views
Here's a scene from a pda adventure game I'm working on. All work done in AM with a little help from Photoshop. The car was inspired by pictures in this very forum! C and C welcome.
Last reply by lazarter,