Tinkering Gnome's Workshop
1,246 topics in this forum
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- 2 replies
- 574 views
pipedream_take1.mov pipedreams.zip
Last reply by johnl3d, -
- 0 replies
- 575 views
found character on cd dressed it a little and did simple test animtest.mov Will have to walk through lessons when I can find time ...new shift this month kills evenings except Sunday and Thursday..days off... so can watch forum but not post
Last reply by johnl3d, -
- 2 replies
- 680 views
spritefount1.mov spritefount.zip includes sprites
Last reply by John Bigboote, -
- 2 replies
- 562 views
Took a model from xtra cd and applied simple material to distort in a pose along with transparency distort.mov Will tweak a little as this turned out a bit too dark ....... see below using simpler model distort_simple.mov Distort_pose_simple.zip
Last reply by thefreshestever, -
- 4 replies
- 1.1k views
Was playing with silk http://weavesilk.com/ and decided to make a couple of sprites and use them on a "magic" wand rough test and had it reflect wandsilk.mov The reflections looked different but the effect was okay. What do you think ? wand_silk.zip project file and sprites
Last reply by Kamikaze, -
- 1 reply
- 584 views
effect.mov effects.zip
Last reply by Robert, -
- 2 replies
- 645 views
Unsure of the source for images used from 2009 rendered in 17 Lightning.mov lightning.zip
Last reply by Rodney, -
- 2 replies
- 706 views
thing_jump.mov
Last reply by johnl3d, -
- 1 reply
- 421 views
brainimage.mov brainimage.zip saw a post earlier on brain image this is two materials on distorted sphere with it rotating slightly
Last reply by robcat2075, -
- 4 replies
- 965 views
cigar.mov cigar.zip cigarsmoking.mov cigarsmoking.zip smoke sprite is part of smoke material in data from hash Okay just tip with material controlled by action rough idea ash.mov tip.zip
Last reply by johnl3d, -
- 0 replies
- 341 views
earlydogmodel.zip if you want to rig and post back here might even be useful
Last reply by johnl3d, -
- 6 replies
- 945 views
pumped up some values will post some as I test ds_water..mov ds_water.zip material Nature_ChoppyOcean.zip
Last reply by jimd, -
- 0 replies
- 385 views
flameball.mov flameball.zip cloth setting and materials need tweaking
Last reply by johnl3d, -
- 2 replies
- 443 views
ttest.mov ttest.zip Mini tut to make animated material flow as above in curved pipe you make the pipe straight vertical (or horizontal ) in the model window I added some bones to make it easy to curve when set in the chor arrange model in chor I did same model in two different positions the model has material I want to animate applied and in the chor you key frame the vertical ( or horizontal ) translation of the material ( check project ) in my case the vertical position at frame 30 for each model being animated then render any questions .....? hopefully this is useful
Last reply by rusty, -
- 2 replies
- 635 views
someboxes.mov someboxes.zip
Last reply by johnl3d, -
- 1 reply
- 340 views
gradient.mov sorry forgot I reset AM so large size
Last reply by johnl3d, -
- 3 replies
- 774 views
using pose to control opening in thi s case perfect circle ciircle.mov circle.zip Decal image not in zip in data file that comes with AM
Last reply by Kamikaze, -
- 6 replies
- 1.3k views
cloudheadtest.mov Trying out idea first render
Last reply by johnl3d, -
- 4 replies
- 533 views
In Case anyone wondered
Last reply by johnl3d, -
- 2 replies
- 605 views
made some changes in the material to fit the canon release changes done in chor cannontest.mov cannontest.zip
Last reply by Vertexspline, -
- 0 replies
- 281 views
pirateparrot.mov
Last reply by johnl3d, -
- 0 replies
- 275 views
global setting on material then increase the scale of it and displacement as model moves forward mtest.mov cartoon render mtestc.mov
Last reply by johnl3d, -
- 2 replies
- 622 views
This is first render after setting up material curtain.mov curtain.zip got the idea from this http://www.alaskadispatch.com/video/timela...northern-lights
Last reply by robcat2075, -
- 1 reply
- 382 views
par14.mov Dressed Thom in a Parrot costume
Last reply by robcat2075, -
- 0 replies
- 291 views
green.mov green.zip playing around with an idea so made it green for today
Last reply by johnl3d, -
- 4 replies
- 381 views
stopmotion.mov can post project if any interest stopmotion2.mov tried again and am noticing some issues will post when solved ...eg 1st one all stop at same pose second has some twitches
Last reply by johnl3d, -
- 6 replies
- 723 views
Did this just for fun took about an hour with some tweaking of Thom, getting decal, and setting up simple animation using actions swagger and salute Thom_aye.mov aye.zip quick parrot added for Matt Thom_aye_p.mov
Last reply by johnl3d, -
- 1 reply
- 517 views
dynamic_newton_test.mov dynamic.zip
Last reply by MMZ_TimeLord, -
- 1 reply
- 313 views
clothtest.mov clothtest.zip a tinkering that did not work as planned
Last reply by Kamikaze, -
- 0 replies
- 245 views
just a blink pose on cartoonish eye no control of the eyeball movement ..can add blink.mov eyeball.zip
Last reply by johnl3d, -
- 4 replies
- 389 views
quick idea just a quick trail before getting some sleep bunnytrail.mov
Last reply by johnl3d, -
- 5 replies
- 498 views
crazy idea with animated material another 15 minute doodle bcell.mov bcell.zip bcell_displaced.mov bcelldisplaced.zip
Last reply by serg2, -
- 2 replies
- 306 views
dots.mov just rough doodles dots2.mov dots.zip includes sprite dots2.zip
Last reply by johnl3d, -
puff.mov quick trial of idea puff.zip sprite one of smoke particles in material particles not in zip
Last reply by John Bigboote, -
- 1 reply
- 340 views
Took cube with brick material duplicated it up while rotating and scaling the duplicates in a row then duplicated the row
Last reply by John Bigboote, -
- 0 replies
- 317 views
fluids.mov 50 frames fluids.zip
Last reply by johnl3d, -
- 4 replies
- 600 views
boing.mov simple test
Last reply by John Bigboote, -
- 0 replies
- 304 views
Tinkered with photoshop then tried if 17f decaltrial.mov decal.zip changed image repeat settings on cookie cutter and displacement decal while rotating sphere Somebody might find this useful
Last reply by johnl3d, -
- 11 replies
- 695 views
Started with head 1st trial newcharacter1atest.mov regular toonrender newcharacter1test.mov
Last reply by Rodney, -
- 1 reply
- 305 views
mat_test1.mov Env_UnderWater.zip did a quick trial of material effector with another darktree mat_efftest1.mov
Last reply by johnl3d, -
- 3 replies
- 597 views
fluidcolor.mov forgot to save project
Last reply by johnl3d, -
- 3 replies
- 381 views
mpickle.mov same model different wav file mheart.mov project file for pickle metbirdsing2pickle.zip
Last reply by Rodney, -
- 0 replies
- 279 views
bot.mov bot.zip expression for blade rotation as it follows path
Last reply by johnl3d, -
- 0 replies
- 239 views
had model follow bumpy path had eye stalks and antenna set up with constraints ..a bit too fast you can see it better if you scroll ltest.mov
Last reply by johnl3d, -
- 2 replies
- 361 views
sat.mov
Last reply by John Bigboote, -
- 1 reply
- 329 views
louie.mov
Last reply by Rodney, -
- 2 replies
- 620 views
hair length and thickness controlled and percent of sprite emission and speed controled longer version with sprite tweak amplitudehair.mov
Last reply by johnl3d, -
- 1 reply
- 359 views
just playing around with sphere from library for fun then rendered thought regular render looked great for just sphere with just color choice toon regular sculp.zip
Last reply by John Bigboote, -
- 1 reply
- 364 views
zoneexplode.mov zoneexplode.zip sorry no snd file
Last reply by Kamikaze, -
- 2 replies
- 533 views
Will have to play with settings some more this was first render zonelight.mov
Last reply by Rodney,