Tinkering Gnome's Workshop
1,276 topics in this forum
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- 2 replies
- 349 views
Sorry no arms and rotor speed not set up with pose frobot.mov frobot.zip
Last reply by robcat2075, -
- 0 replies
- 333 views
pstinkerr.zip project and decal
Last reply by johnl3d, -
- 12 replies
- 859 views
4wd2r.mov
Last reply by johnl3d, -
- 0 replies
- 587 views
soundtest.mov rendered ~1100 frames [project file without sound) soundtest.zip
Last reply by johnl3d, -
- 2 replies
- 520 views
lightball.mov lightball.zip working on a color mix idea (among others) tried simple idea
Last reply by johnl3d, -
- 0 replies
- 319 views
had some time to tinker (6wdtillr) clothtrial1.mov clothtrial.zip
Last reply by johnl3d, -
- 0 replies
- 354 views
rough idea clothcloud.mov clothcloud.zip should have more time.... maybe soon...hmm
Last reply by johnl3d, -
- 2 replies
- 577 views
bmap.mov bmap.zip have not had much time to tinker but that could change soon......
Last reply by Maka, -
- 0 replies
- 366 views
rough idea into.mov into.zip
Last reply by johnl3d, -
- 5 replies
- 747 views
started to place with duplicate wizard and torus an evolved into this ringing.mov atubecone.zip sound not in zip can substitute your own
Last reply by John Bigboote, -
- 2 replies
- 373 views
huh.mov huh.zip
Last reply by johnl3d, -
- 1 reply
- 365 views
fluidhit.mov all setting just rough and fluid emitters stopped half way fluidhit.zip
Last reply by robcat2075, -
- 1 reply
- 348 views
simpleplanet.mov simpleplanet.zip been busy and started on idea simple model and material movement all done with material planet model stationary
Last reply by Rodney, -
- 0 replies
- 354 views
bugeye.mov bugeye.zip just a tinker
Last reply by johnl3d, -
- 3 replies
- 616 views
rough idea hairlight.mov project files below
Last reply by johnl3d, -
- 4 replies
- 438 views
clouds.mov clouds.zip rough settings and made it a bit fast to study results this is just animated material on flat grid for now
Last reply by Rodney, -
- 0 replies
- 323 views
pickle.mov used amplitude plugin for lip sync
Last reply by johnl3d, -
- 2 replies
- 362 views
under.mov quick trial of idea Under.zip
Last reply by Rodney, -
- 0 replies
- 327 views
treeforce.mov treeforce.zip used vortex force twice with sprite emitter (could not get sprite to change color over time not sure why)
Last reply by johnl3d, -
- 2 replies
- 410 views
satflight.mov rigflight.zip
Last reply by johnl3d, -
- 0 replies
- 335 views
alienforest.mov played a bit with duplicator tool after shell and tinkered this alienforest.zip standard darktrees not in zip
Last reply by johnl3d, -
- 4 replies
- 487 views
turbotry.mov really rough but only had about 90 minutes of work and rough idea on character
Last reply by Rodney, -
- 5 replies
- 612 views
sings on last post I did below
Last reply by kwhitaker, -
- 0 replies
- 342 views
fw_wall.mov fw_wall.zip includes sprite
Last reply by johnl3d, -
- 0 replies
- 348 views
could not remember who asked but here is an attempt frosting.zip
Last reply by johnl3d, -
- 1 reply
- 541 views
bicycle.mov bicycle.zip
Last reply by Rodney, -
- 0 replies
- 339 views
appeartest.mov appeartest.zip includes sprite but not kittyKat decals boxfitting__1_.zip free ps plugin
Last reply by johnl3d, -
- 0 replies
- 586 views
react.mov bowtie.zip original done in 2004
Last reply by johnl3d, -
- 0 replies
- 475 views
flattest.mov flattest.zip project file does not have wav file
Last reply by johnl3d, -
- 0 replies
- 404 views
Grandson made a bird shape in sand box with cookie cutter and thought would be cool for it to get up and move Rough draft of idea part 1 birdtest.mov
Last reply by johnl3d, -
- 2 replies
- 632 views
pipedream_take1.mov pipedreams.zip
Last reply by johnl3d, -
- 0 replies
- 627 views
found character on cd dressed it a little and did simple test animtest.mov Will have to walk through lessons when I can find time ...new shift this month kills evenings except Sunday and Thursday..days off... so can watch forum but not post
Last reply by johnl3d, -
- 2 replies
- 746 views
spritefount1.mov spritefount.zip includes sprites
Last reply by John Bigboote, -
- 2 replies
- 610 views
Took a model from xtra cd and applied simple material to distort in a pose along with transparency distort.mov Will tweak a little as this turned out a bit too dark ....... see below using simpler model distort_simple.mov Distort_pose_simple.zip
Last reply by thefreshestever, -
- 4 replies
- 1.2k views
Was playing with silk http://weavesilk.com/ and decided to make a couple of sprites and use them on a "magic" wand rough test and had it reflect wandsilk.mov The reflections looked different but the effect was okay. What do you think ? wand_silk.zip project file and sprites
Last reply by Kamikaze, -
- 1 reply
- 642 views
effect.mov effects.zip
Last reply by Robert, -
- 2 replies
- 713 views
Unsure of the source for images used from 2009 rendered in 17 Lightning.mov lightning.zip
Last reply by Rodney, -
- 2 replies
- 765 views
thing_jump.mov
Last reply by johnl3d, -
- 1 reply
- 453 views
brainimage.mov brainimage.zip saw a post earlier on brain image this is two materials on distorted sphere with it rotating slightly
Last reply by robcat2075, -
- 4 replies
- 1.1k views
cigar.mov cigar.zip cigarsmoking.mov cigarsmoking.zip smoke sprite is part of smoke material in data from hash Okay just tip with material controlled by action rough idea ash.mov tip.zip
Last reply by johnl3d, -
- 0 replies
- 370 views
earlydogmodel.zip if you want to rig and post back here might even be useful
Last reply by johnl3d, -
- 6 replies
- 1k views
pumped up some values will post some as I test ds_water..mov ds_water.zip material Nature_ChoppyOcean.zip
Last reply by jimd, -
- 0 replies
- 417 views
flameball.mov flameball.zip cloth setting and materials need tweaking
Last reply by johnl3d, -
- 2 replies
- 501 views
ttest.mov ttest.zip Mini tut to make animated material flow as above in curved pipe you make the pipe straight vertical (or horizontal ) in the model window I added some bones to make it easy to curve when set in the chor arrange model in chor I did same model in two different positions the model has material I want to animate applied and in the chor you key frame the vertical ( or horizontal ) translation of the material ( check project ) in my case the vertical position at frame 30 for each model being animated then render any questions .....? hopefully this is useful
Last reply by rusty, -
- 2 replies
- 694 views
someboxes.mov someboxes.zip
Last reply by johnl3d, -
- 1 reply
- 381 views
gradient.mov sorry forgot I reset AM so large size
Last reply by johnl3d, -
- 3 replies
- 851 views
using pose to control opening in thi s case perfect circle ciircle.mov circle.zip Decal image not in zip in data file that comes with AM
Last reply by Kamikaze, -
- 6 replies
- 1.5k views
cloudheadtest.mov Trying out idea first render
Last reply by johnl3d, -
- 4 replies
- 585 views
In Case anyone wondered
Last reply by johnl3d, -
- 2 replies
- 657 views
made some changes in the material to fit the canon release changes done in chor cannontest.mov cannontest.zip
Last reply by Vertexspline,