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Hash, Inc. - Animation:Master

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  2. The tortoise wins races but I don't know dance-offs work.
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  5. @Rodney It occurs to me that even if we can find a way to run those three sort programs in week 3... we never get their answer as to which was which.
  6. Last week
  7. yeah i wasn't gonna buy it still kinda funny that there is this old site selling it i wouldn't even be suprised if they never shipped it
  8. The ad fine print says That is certainly a very old version, more than 15 years old. Current versions are online-activation only and that old CD copy protection scheme no longer works on modern windows. You won't be able to run that on Win 7 or later. Don't buy that.
  9. after a bit of searching i found a store that sells Hash Animation Master https://www.omegamultimedia.com/Hash_Animation_Master.html which looks a bit outdated so i am not sure how trustworthy it is
  10. Not sure about that codec. I used it because the original becomes quiet large.
  11. @Rodney If you are "signed in," I believe this page correctly links to each week's lecture and "problem set" (about half-way down the page) But you have to be signed in. https://learning.edx.org/course/course-v1:HarvardX+CS50+X/home
  12. Good point, forgot about VLC. I'll give that a try.
  13. VLC Media Player can do almost anything.
  14. Hmmm Windows Media Player doesn't support the encoding you used for that .AVI file. Anything else I should try to view it?
  15. It was just a silly attempt of me trying to change the catterpillar into another shape. When I had the model with pose it suddenly came to me to copy the keyframe of the baseframe into the first animation. First time I tried the original pose was shattered, but after some smart keyframing I could reach that baseframe. Then it was a question of positioning of the vertices and negleckt the bone hierarchy. h01kbah.avi catterpillar.zip
  16. Bring your A:M questions to Live Answer Time at Noon CDT Saturday March 29, 2025 Singer Pearl Bailey was born on this day in 1918
  17. I like the caterpillar. Is he morphing into a butterfly?
  18. that is a fabulous creature!
  19. @Rodney For our C++ use, the "main" line of the Caesar's Cypher program needs to define argv[] as char *, not "string" (which was shown in the lecture)... int main(int argc, char* argv[]) after that, you can treat any element of the argv[] array as you would a string, such as cout<<"Argument: "<< argv[1] <<endl; I presume this will be true for future programs that use command line arguments. I don't know why string doesn't work since it worked for them in C in the lecture.
  20. Earlier
  21. Here is another one. Inspired by the illustration of Lois Carrel's cover of Alice In Wonderland's Catterpillar. I'm beginning to get intrigued by a way to change the mesh of the model into another shape.
  22. MJL

    Walking Granny

    It's another case of trying to take a "shortcut" and making the trip longer than it should have been. Thanks for the help, it'sjustme, and Bobby. I appreciate it. Granny was never meant to be a "major" character and I was trying to make things quick and easy, which , of course, neither has happened. She just has one job, and that's to shuffle across the screen. I may give the 2001 rig a try Robcat, I sent you a private message. at first it said that you couldn't recieve messages, but then it looked like it went through. Here's the gist; The computer that I do AM on is located differently and not on the interweb. I tried downloading the 2 TSM2 instructions from u-tube using Realplayer Download, but got a message that said RP cannot download from that page, which is unusual because it normally has no problem. Is there another way to get my hands on those two videos?
  23. I had never seen the back of a Legoman before this. I didn't know he had holes in his butt. Two of them!
  24. robcat2075, everything worked out. You were right, we needed a spline in the middle.
  25. I did a quick once-over. It looks like the rig works, but I didn't do any weighting. There probably is something wrong somewhere in this model....the modeling definitely needs a lot of work. I tweaked a couple of things to make the bone positioning faster but it still needs quite a bit. Walker Granny_update_with_bones_and_constraints.mdl
  26. One solution is to use a boolean cutter instead of modeling it explicitly. To model it explicitly, i think you will need a spline bisecting the leg vertically to properly support the shape.
  27. New findings... If I drag my boneless, poseless, Granny into a new empty model... that causes a crash. If I COPY and PASTE just the mesh from Granny into a new model, then drag the Bones model into that, and don't move any bones to fit the model, the export from the Install Action doesn't crash and the resulting model appears to have a working rig. Constraining the "left Arm IK Control" to the Walker cause the hand and arm to appropriately follow the walker. the next step would be to do the above but also properly fit the bones to the Granny mesh.
  28. I decided to practice by making an animation of a Lego man, but already at the modeling stage there was a problem. I don't know how to make a hole on an uneven surface.
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