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Hash, Inc. - Animation:Master

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  1. Past hour
  2. True. Looking at the first 3 photos, the model looks pretty smooth. You can really only see the lines when you are zoomed way in.
  3. Maybe. But the last thing I need is more chemicals for this.
  4. APNG or maybe WEBP (haven't tried that format) work with transparency, so depending on where it's going to be used/viewed, might be options.
  5. Today
  6. Is there any kind of chemical treatment that can eliminate or reduce the lines? You probably can't really see it unless you are right up on it, though.
  7. Layer lines can be observed on shallow slopes. These are 0.1mm layers. I think they can be made smaller in exchange for longer printing time. The 3D print is pretty good but consider that the penny has finer details than this 3D print could show.
  8. Does the background need to be transparent? Can it be a patch that is background-colored? GIF only supports all-or-nothing transparency so a partial transparency effect like the lens flare, that partially colors whatever it overlaps, is not possible in GIF.
  9. Found the camera settings, but also found that the lens flare on a transparant background gets lost....
  10. Would there be an easy path to render this with a transparant background to be used as a gif I wonder?
  11. We really need real video of a real person doing these things. Something that can be paused and studied
  12. Yes, I still have contest medals to make!
  13. Cool! Are you planning any special projects with it?
  14. I got a 3D resin printer. My first print is the teapot from the Three Teapots Benchmark As it is printed on the build plate. This took one hour to print. At this scale the walls are paper thin. After curing and removing the supports:
  15. Last week
  16. works like a charm flare_test.avi
  17. Robert, thanks for the tips. I knew if I came out to the forum, the A:M AI would kick in and provide a solution, When the demo reel is done I will share it here
  18. Hi Paul, Good looking logo! Put the light in the scene where you want the flare to appear, pointing to the camera. I have put it slightly in front of the logo so it won't illuminate the logo. "Lens Flare" must be turned on in the original copy of the light in the objects folder, but the parameters can be set and animated in the Chor. demo1x.prj
  19. here's a quick render so far and the project file logo.avi demo1.prj
  20. Well I'm back again. I've been coding like a mad man on my startup company and am finally on the downslope side of development. So now it is time to start turning my attention to promotion. For that I am working on a quick video meant to be a teaser of the company and product. The final scene is the logo (attached) which of course was modeled in AM. What I envisioned is the model on a black background, say 2 seconds, ending with a lens flare, or some sort of flash from the top right edge of the sun. I tried with simply lights, and couldn't get what I was looking for. Anyone have ideas on how to pull this off? solus_logo.mdl
  21. This worked to get Python into Visual Studio (so far).
  22. When people say they have trouble rigging what they usually mean is they have trouble CP weighting and/or smartskinning. TSM2 doesn't change that much. However it is the only rig I want to use. I prefer its installation workflow and I prefer animating with it. In the second post above, i directed Edward to a page to get TSM2, which also has two videos that show me going through the whole TSM2 process. I recommend watching those. One of them is about CP weighting.
  23. Does it help make rigging easier?
  24. No, TSM2 is about rigging models, not about the multiple rotoscopes.
  25. Today at Live Answer Time we experimented with the Extruder Wizard and watched Felix the Cat in "Astronomeus"
  26. We'll beat the bushes to get you answers to your A:M questions at Live Answer Time at Noon CDT August 23, 2025. "Nancy" cartoonist Ernie Bushmiller was born on this day in 1905. How to Read Nancy
  27. is this how to prevent the chor glitch and rotoscope glitch? its really annoying
  28. Thanks! Yeah more artistically satisfying to make your own textures, using your own photos or painting them. Your project ends up being more unique in the end.
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