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Hash, Inc. - Animation:Master

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  2. @Roger is this the same presentation that you saw?
  3. Yesterday
  4. What I'm asking is... what would be added? I don't use any of those other programs. There is quite a bit of parametric power in the duplicator wizard (and yet people rarely use that.) I'm also thinking that, since A:M models are all-text, a spreadsheet could be made to calculate unusual shapes when needed.
  5. Unfortunately, AM does not have a straightforward procedural/parametric toolkit for non-destructive editing and generative reproduction of model variants and animations. But due to some well-thought-out moments, AM can also work wonders. But it is not yet possible to compare it with Rhino's Grasshopper, AutoCAD's Dynamo, Houdini, Maya's Bifrost and other parametric designers, but I will always cherish the hope that AM will also acquire parametric tools, just as it once had extensions from Peter Sorfa and Gremlinscript.
  6. What would procedurality be in A:M?
  7. Ah, you noticed, eh? Yes, her magic nipple gems are very eye-catching. Her mission is to use their power to save the world.
  8. Last week
  9. Yes - cubes are generated in AM - the question is, how to generate something like that in blender? I generated gears in blender in geonodes. AM also has many unfinished versions of these gears.
  10. Chuck, your Angel character is certainly giving literal meaning to the slang term "headlights".
  11. Did you generate these in AM? The first one looks like some kind of hypercube/tesseract. The 2nd one is also cool, I can't even imagine how you would go about animating either of them, unless it is some kind of scripted/programmed thing.
  12. STARBALLGEAR.mp4
  13. we need procedurality DEMPH.mp4
  14. It's upside-down world!
  15. And here is Power Mad Squirrel and her counterpart, Angel.
  16. In the Super Mega Fox Mirror Universe episodes, personalities get flipped. The idea came from the classic Star Trek episode, Mirror Mirror. I think you all remember Spock with the beard. So far, this idea has been lots of fun, opening the door for a flood of ideas and hilarious situations. I'm continuing to change the models around and tweeking the alternate personalities. The first chapter was completed a while back, but now I'm working on the second instilment. Here is SMF (Super Mega Fox) and her Evil counterpart, Sadomasochist Fox
  17. Thanks!
  18. Wow ! Amazing stuff ! Great thing is sharing here 😁 I am impressed, thank you a lot man !
  19. Good job and keep it up bro !
  20. @robcat2075 nice work, i like it for your simple animation 😁. Thanks for sharing ! And keep it up too, sir.
  21. I'd be up for something like that, provided we kept it simple.
  22. My job is done here! 😄
  23. TRIED OUT SIMPLE MODEL IDEA BALLGUY999.prj
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  24. Really great stuff. Makes me hungry for a Dohnut!
  25. Good to see you here again, Matt. You know... there hasn't been a "Pass the Ball" project around here in quite a while...
  26. Thanks Roger
  27. Earlier
  28. Awesome donuts, I keep seeing that Blender donut video pop up in my feed and these look as good, if not better.
  29. Some tasty donuts for ya, My inspiration for the animation came after going through the Blender donut tutorials. Blender is a great app, but I always have the most fun making stuff in A:M. Also, I have a friend who does a spot on Homer impersonation, so I wanted to use his skills.
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