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Hash, Inc. - Animation:Master

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Posted

I was just poking around today with decals and how I can use them to breath life into a character. So far, I was able to give my simple "2 patch count" ninja model about five facial expressions, it worked for his eyes so I know it'll work for his mouth phonemes although I didn't bother making them.

 

Just curious in what some of you think about it...

quickface.mov

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Posted

Here are the decals I used to make the expressions, I never modeled any eyeballs did any smart-skinning or use the toon renderer, come to think of it render times are lightning quick.

post-7-1101865127.jpg

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Posted
That is inspiring, in a weird way.

 

hehe. Damning with faint praise. Ah fans eh?

 

Please continue... I like where this is going. :)

Well... minus the SouthPark stuff of course. :lol:

Posted

Haha, well, whether you like South Park or not, I think it can be agreed that it is a testament to how little time it really takes to make a financially successful animation. :)

 

I just didn't realize it could be done with Animation: Master. I think that is cool. :lol:

 

Looking forward to see more!

 

-Andrew

Posted

I did a similar thing recently except I used animated bump mattes. Very cool approach. I was able to do my lip synch in after effects and then apply them to my model as a bump...worked great...I'll try to post a movie tomorrow.

Posted
Did you just do that by using on/off poses and alternating between them?

 

Nope, used percentage p/s and set its' interpolation to HOLD, although now that you mentioned it, it sounds like using an on/off p/s would save some time and do the same trick.... hummm

 

I was able to do my lip synch in after effects and then apply them to my model as a bump

 

Yip! You can even control lighting decals this way.

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