Ross Smith Posted June 7, 2004 Share Posted June 7, 2004 Hey there, good forum. While I still have a week or two of unemployment (and only that -- knock on wood) I've been burning my free-time on 3D, the way free time should be spent. Here's my newest character, the Belly Bot, with a completely redone face. I had to eliminate the pac-man mouth, sadly. I was very fond of it, but it wasn't capable of the expressions I wanted out of this guy. I mean, he's a face on legs -- his facial expressions matter. I was going for something noir-ish here, and I think it works well. Please give feedback. Belly, New Face New Face WF --Ross Quote Link to comment Share on other sites More sharing options...
robvmonte Posted June 7, 2004 Share Posted June 7, 2004 I like it better than the original. Quote Link to comment Share on other sites More sharing options...
zacktaich Posted June 7, 2004 Share Posted June 7, 2004 Very nice. I still like the black pupils... but I'm not attached . The blue texture is slightly plain at the moment. maybe some variation in color or a bump map would help. I like it. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted June 7, 2004 Admin Share Posted June 7, 2004 I like! You are doing something interesting with the splines around the eyes... but it doesn't seem to be a problem... in fact that seems to add to the expression in animation a bit. We want more! (Don't they all) Quote Link to comment Share on other sites More sharing options...
modernhorse Posted June 7, 2004 Share Posted June 7, 2004 Nice update Ross. Did you start with a primitive and modify or spline to spline? Doug Quote Link to comment Share on other sites More sharing options...
Ross Smith Posted June 7, 2004 Author Share Posted June 7, 2004 Thanks, chaps. Zack, I decided to keep a shade of blue for the color scheme. In the end I want a number of these characters, each with their own outfit/hair/hats/colors. But it was good to experiment with it. And ja, I need to do something with his surface. I tried to make each eye with four regions - brow, cheek, upper lid, lower lid. Each spline in each region is controlled by an individual up/down slider taken from a master squash pose. Apart from some odd creases, it seems to work. In the very beginning I lathed him, Modernhorse. Then I did the "draw an outline and extrude" trick for the eyes and made the mouth spline to spline. I'm really learning a lot about modeling in the process, so his mesh is (to me) a mess. Quote Link to comment Share on other sites More sharing options...
robvmonte Posted June 7, 2004 Share Posted June 7, 2004 I would like to see him with more realistic eyes. I think that would be cool Quote Link to comment Share on other sites More sharing options...
KingSalami Posted June 10, 2004 Share Posted June 10, 2004 nice improvement over the original Quote Link to comment Share on other sites More sharing options...
CreativeAustinYankee Posted June 10, 2004 Share Posted June 10, 2004 To give him a more "robotic" look, I'd suggest giving him some hexagonal, square, or otherwhise mechanical (think primitive shapes) irises, possibly apply a "tech" pattern material as well. Just my two cents, Steve P. Quote Link to comment Share on other sites More sharing options...
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