sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Well here is my newist character SIR PIGGY! yes its a pig in armor. Everyting except the the head and taill are incased in shiny silvery armor! Anyone know how i could go about modeling him?

 

 

Thanks,

Robert Fiermonte

post-7-1085445349.jpg

  • Replies 14
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I'm sure there are as many ways of modelling as there are modellers. So this is just how I would go about creating your piggy (PS. I havent figured out how to make proper armor yet).

 

For the body and limbs I would start with making a dummy with as few patches as possible and tweak it into size and proportions. No need to stitch the arms and legs on the torso and time consuming things like that, just to get the shape right.

 

Then start modelling the various pieces of armor on top of these (arm guards, greaves etc) and possibly take a trip to your local museum to see some medieval armor and note how they are strapped on, how the joints are made and such. I find it easiest to start from the shoulders and work my way down. One thing I think is important with armor is to also give the pieces depth, so it doesn't look flat from the wrong angles.

 

For all of this you only need to make one side of armor. You can later copy and flip for the other side.

 

On the head I would start with the mouth and snout, modelling these seperately. Then add the eyes to the snout and stitch it together. Then expand with the cheeks and the rest of the face. I would also make the ears as seperate pieces of geometry and stitch them on when they look satisfying.

 

Always think of what size your final result will be in (you can hide alot of sloppiness on a 64x64 piggy). If the model is only to be shown in small size, then I think texturing is more important than accurasy in the model.

 

Looking forward to seeing the piggy cut some bacon.

 

Peter

Posted
Here's half of a cartoon like pig head with lots of 5P patches.

::in my best dangerfield impression::

Last time I saw a face like that it had a hook in it. :)

 

Great little piggy.

 

Jack

Posted

Jeepers Frank ! That's great. But the really great part is ... did you whip this up for rbovmonte? If this is the case then I want my Robin done !!! Just kidding but man you're a generous fella !

 

Cheers!

Doug

Posted

Hey thanks for the model. I will use it to get started but i would prefer to learn to do it myself. just feels right. mabe you could tell us how you made the model. Thanks!

 

Robert

Posted

The modeling took maybe an hour or so. It started out as a 10 segment sphere. A few click here, scale, cut in, extrude, delete a section, push that, pull there, reflow and there you have it. No mystery, just practice and applying what you learn here on the Forum/List.

Posted

btw can i use the head as my avatar since I designed this character. but since its your modeled character i have to ask. you dont mind do you?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...