svetlik Posted yesterday at 05:07 AM Posted yesterday at 05:07 AM Been struggling with this for years (not an exaggeration) and using Mike Fitzgeralds rigging CD but wondering if anyone has made a more recent tutorial for this? Attached is one I'm trying to rig for a suit coat and the funky way it folds in the shoulder but can't get it dialed in. Even shldrs I rigged in my robot movie never looked good so hoping somebody has made some more recent tutes on this. Any help appreciated. SuitCoat.prj Quote
Hash Fellow robcat2075 Posted yesterday at 01:58 PM Hash Fellow Posted yesterday at 01:58 PM Perhaps we can take a look at this at Live Answer Time. Quote
Madfox Posted yesterday at 02:05 PM Posted yesterday at 02:05 PM Hey svetlic.., I see what you try to archive. Cloths tutorial are a bit rare in AM, as it has changed over the years. Before 2015 this was doin with a specific spring producere. Nowadays it is calculated on another part of the program. I have been trying a lot with the "Diana in a Dress" tutorial. This shows you how to connect the dress part with a cloth extention to the hip rig of the model. That way it acts as the hip bone to the dress bone to move alike, and then makes the dress jump in a funky way. I'm looking to your file and I am trying to fit in TOM. As far as I can see I have some helpfull files for you. You can download the Extra DVD here: https://www.dropbox.com/scl/fi/a9mpg510xtg24uez8nwxd/ExtraDVD_Tutorial_part1.zip?rlkey=p8xk64cm9oi2kmglc3nacllxc&st=tcfrfflf&dl=0 There are some tutorials about the cloth setting. diana in a dress.zip cloth95.zip clothtut.zip diana_in_a_dress.mp4 Quote
svetlik Posted yesterday at 06:31 PM Author Posted yesterday at 06:31 PM Thanks for the responses. Can't make it to LAT tomorrow, will have to wait until next week. Quote
Hash Fellow robcat2075 Posted yesterday at 09:40 PM Hash Fellow Posted yesterday at 09:40 PM Edward, tell us specifically what you don't like about what you have so far. Quote
Madfox Posted 23 hours ago Posted 23 hours ago Well, to understand the question reasonably I made a Suit for Thom. I repatched it a bit to fit its belly, and then made a Cloth_Suit and a Deflector _suit with the specific bound. Then I made a stand function for Thom, and related the Constraints of mysuite.mdl bones to Thom as "Translate to" and "Orient_like". I imported the "Cloth_suit" and patched it to the lower part of the suit down the shoulders from the mysuite.mdl. I imported the "deflector_suit" and patched it to the three midle rings of Thom's belly. Then I rendered Thom_suit05.cho with the SimCloth_Simulate. THe result is a bit harsh, so I corrected them to give the feeling of a Suit dangling a bit down with his stand pose. I'm sure Rob_Cat has a much better aproach to it, but it was just my curiosity. stand00.mp4 Tom_Suit_Cloth.zip stand04.mp4 Quote
svetlik Posted 19 hours ago Author Posted 19 hours ago Guess I was trying to get more realism in the folds of the armpit and elbows but when I model the folds realistically it turns into an un manageable mess with millions of CPs. I even had to make a set of bones for the front and back since they behave differently. Adjusting them so they look good with arms lowered but don't look good being raised or from top view rotating forward/backward. Just couldn't get it to work. That's why was hoping to find some tutes to get better with Pose (adding frames & keyframing) or Smartskin. For example-can Smartskin handle all the CPs when rotating the arm at ALL angles or just one axis? And can you view CP keyframing in the timeline? Can't seem to find these answers in the manual (or just don't know where to look) Anyways thanks for responding robcat, madfox. Quote
Hash Fellow robcat2075 Posted 8 hours ago Hash Fellow Posted 8 hours ago Edward, what you have is a good result that many would envy. When you have time to come to LAT, bring an example of the model-with-folds and we can look at handling that. Quote For example-can Smartskin handle all the CPs when rotating the arm at ALL angles or just one axis? One smartskin can have keys for any angle or all angles. Quote And can you view CP keyframing in the timeline? While in the smartskin window, while you are in CP mode, you can use the next keyframe and previous keyframe buttons to jump to smartskin keys you have already made. Return to skeleton mode to see the bone angle for that key, or to move the bone to make a new key. Remember that when making smartskin, you will need to have things like IK constraints OFF so that you can move the actual geometry bones that drive the smartskin. Quote
svetlik Posted 6 hours ago Author Posted 6 hours ago Sounds good - talk to you then and thanks. Quote
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