sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

While I was somewhat active on this forum, I was also creating alot of things I've never shared with you, until now. I was (and I still am) using Animation: Master for many years to create 3D work. I was also learning other animation software as well and I think I have improved my knowledge for animation in general alot since then. Here are some of my best projects I created using Animation: Master. I should also mention that only the first of the five animated projects I created has subtitles.

2015

This animated short film was created to show some of the most exciting attractions of my city, Drama, located in Greece.

2016

In this advertisement, made for both TV and internet, I was responsible for creating and presenting a new mascot for Oniroupole (dreamtown), which is a Christmas village that is built every winter in my city’s park and is a famous touristic attraction.

2019

Some of the contemporary saints and the great things they did. All of the theological projects here were created for the School of Theology of the Aristotele University of Thessaloniki.

2020

Here is saint Patrick saying "Thank you, deeply". This animation was part of a PowerPoint project.

2021

A synopsis of saint Dimirtios' life.

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Posted

Those look good!

I like the technique of compositing the characters into real-world images.

Don't wait ten years to show us the next ones!

 

Posted

Thanks Robert. The idea behind the use of photographed scenery was based under the concept of how back in the old days animators drew animated character cels and layed them on top of the hand painted backgrounds, as well as from how "The Adventures of Andre and Wally B" was done (rendering the characters seperately from the backgrounds, both of which were done using computer graphics). It also came from the fact that enviroment modeling is the most challenging part from my experience and the hardest thing for me is to model nice and realistic looking buildings, enviroments, as well as complex mechanical objects and parts, where I need a lot of practice. I really enjoy modeling and sometimes designing characters however, especialy cartoony ones.

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