svetlik Posted October 10, 2022 Share Posted October 10, 2022 Everything checks out but yet this decal is rendering chopped off like this in the chor. Any help appreciated. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 10, 2022 Hash Fellow Share Posted October 10, 2022 The color of the boot is a decal, not a material? Quote Link to comment Share on other sites More sharing options...
itsjustme Posted October 11, 2022 Share Posted October 11, 2022 Have you tried re-applying the decal? Was the decal applied at a different size? Quote Link to comment Share on other sites More sharing options...
svetlik Posted October 11, 2022 Author Share Posted October 11, 2022 Yes and yes my friend. I had given the boots a material and then applied decals at 80% opacity. Why? Don't know as I built these models 10 yrs. ago and then to make matters worse I had changed the size/shape of the boots so no wonder it got funky. Although AM is real forgiving when you move the CPs around after decaling. So I re-applied the decals and all is well, thanks for responding Robcat! Quote Link to comment Share on other sites More sharing options...
svetlik Posted October 11, 2022 Author Share Posted October 11, 2022 Also thanks for responding as well David. I got it figured out. Quote Link to comment Share on other sites More sharing options...
svetlik Posted October 11, 2022 Author Share Posted October 11, 2022 Bogus Boot Biz Back Again! Ok went thru and deleted the old maps, deleted the decals, made a new map image, checked the normals and it's STILL THERE!!!! This model is also saved to disk and used in 2 other chors but after checking they are the correct new decals. Renders fine in model view. Have run out of ideas to pursue. Wouldn't care if his feet were under the table or far away. Just want to finish my opus here, anyone else ever run into this? Quote Link to comment Share on other sites More sharing options...
svetlik Posted October 11, 2022 Author Share Posted October 11, 2022 Additional note; also removed any materials from the geometry so it's only the decal that's coloring the shoes. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 11, 2022 Hash Fellow Share Posted October 11, 2022 If you put the model in a new chor, does it still happen? Quote Link to comment Share on other sites More sharing options...
svetlik Posted October 11, 2022 Author Share Posted October 11, 2022 No, it doesn't happen in a new chor. Great. So I guess the search is on for what's causing this in the current chor. I'm open to any suggestions of course. Quote Link to comment Share on other sites More sharing options...
svetlik Posted October 11, 2022 Author Share Posted October 11, 2022 HAHAAAAA GOT IT!!!!!! Found the little imp!!! Twas a light casting a shadow! (altho kinda liked the shadows but oh well) Thanks robcat, dave for responding. Very much appreciated. Please let me know if there's anything I could do for youse! 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 11, 2022 Hash Fellow Share Posted October 11, 2022 30 minutes ago, svetlik said: Twas a light casting a shadow! (altho kinda liked the shadows but oh well) With "Light Lists" you can make lights affect some objects but not others. I don't know enough about your lighting situation to recommend anything specific, however. Quote Link to comment Share on other sites More sharing options...
svetlik Posted October 11, 2022 Author Share Posted October 11, 2022 Yes I've read about the light list in the manual but havent tried it yet. I'm a terrible lighting technician. Thanks. Quote Link to comment Share on other sites More sharing options...
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