createo Posted February 13, 2021 Share Posted February 13, 2021 Hello, I continue to explore AM with the tutorial on youtube: https://youtu.be/1CFLb0w4X4A I have some questions : - Realtime rendering looks weird !? Do you know what this is due to ? Did I make a bad handling or a bad adjustment? - Some of my model's normals are in the wrong direction. How do I unify the normals? Thank you in advance and have a nice day teo 1 Quote Link to comment Share on other sites More sharing options...
Fuchur Posted February 13, 2021 Share Posted February 13, 2021 Hi, here is a video how you can flip normals. (sorry for the bad audio... will have to investigate where that is coming from but it should be understandable anyway) The rendering issue there can be cause by several things like Diffuse Falloff, Shaders, Realtime settings, toon renderer, etc. I would just try to reset the settings for that first and see if it still is there. Then it might be a problem, but I thing it is just a a setting set by accident. video_how_to_flip_normals.mp4 1 Quote Link to comment Share on other sites More sharing options...
createo Posted February 13, 2021 Author Share Posted February 13, 2021 Thank you for your answers ! It is therefore necessary to select the facets manually. With my blender habits, I thought that a function took care of standardizing the norms on its own ... For the real-time rendering, the reset has reset all the settings and it works! I continued Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 13, 2021 Hash Fellow Share Posted February 13, 2021 I'll add that you can use SHIFT-6 to toggle "show back facing polys" ON/OFF without needing to go to the render settings. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted February 13, 2021 Share Posted February 13, 2021 As mentioned in the video starting at 3:18, there is "refind normals" which would be the less "manual" approach. A:M does try it on the fly but it will not work all the time. I am not sure what will determine which way around the patch will face in general. I think for instance it can have to do with the order of selecting CPs for instance for the 5 point patch, but that is just a guess... I am not sure about that. Best regards *Fuchur* Quote Link to comment Share on other sites More sharing options...
createo Posted February 14, 2021 Author Share Posted February 14, 2021 For my part, "refind normal" crashed too often to interest me. There must be some strict terms of use which are too specific for me at the moment ! Best regards teo Quote Link to comment Share on other sites More sharing options...
Fuchur Posted February 14, 2021 Share Posted February 14, 2021 If you can reproduce / capture it in a video and provide the model it happens with please let us know. I can not get it to crash on me, but their might be some cases where it might. Best regards *Fuchur* Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 14, 2021 Hash Fellow Share Posted February 14, 2021 6 hours ago, createo said: For my part, "refind normal" crashed too often to interest me. Send me the model that happens on. I'll make a bug report of it and it will get fixed. Quote Link to comment Share on other sites More sharing options...
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