Madfox Posted December 28, 2020 Posted December 28, 2020 I found a print of the pink panther sizes and decided to make the challenge of animating them. Not a big thing, probably a lot of small errors like five fingers or twisted patches. Just for fun! The models come from AMv16. pinkpanther_models.zip 1 1 Quote
Hash Fellow robcat2075 Posted December 28, 2020 Hash Fellow Posted December 28, 2020 Wow! those are pretty good! That's a big ant! It's a... Gi-ant! Quote
Madfox Posted January 10, 2021 Author Posted January 10, 2021 Spoiler Add some ringging and looking for a good act. Quote
Hash Fellow robcat2075 Posted January 11, 2021 Hash Fellow Posted January 11, 2021 Those are good toon renders! I'll note that if you upload those to YouTube and put the Link in your post it will be easier for people to watch! Quote
Madfox Posted January 13, 2021 Author Posted January 13, 2021 I know here is a statement to make all models walk out of synchronic order. But I think I am onmitting with a command in the flock,bird, swarm option. Quote
Madfox Posted January 14, 2021 Author Posted January 14, 2021 Thanks for the video app. I have another question. How do I make a change in camera in a choreochraphy? I first tried to make the camera go fast to the next frame in another position, but it makes a lot of turn swaps. It must be possible to change from one to another camera in the same choreochraphy. I made this one, but it is cut and pasted in Corel Video Studio. Quote
Hash Fellow robcat2075 Posted January 14, 2021 Hash Fellow Posted January 14, 2021 7 hours ago, Madfox said: Thanks for the video app. I have another question. How do I make a change in camera in a choreochraphy? I first tried to make the camera go fast to the next frame in another position, but it makes a lot of turn swaps. It must be possible to change from one to another camera in the same choreochraphy. You can't make a render change form one camera to another. You can... Have two cameras and just render the frames you want from each one Have one camera and key frame it to a new position when you want the change. Set its keyframes to Hold interpolation and it will switch instantly when it hits the new keyframe. In this thread i show how to set Hold interpolation. Quote
Madfox Posted January 19, 2021 Author Posted January 19, 2021 Het was even zoeken, maar de olginstelling van 1 camera is voldoende om de choreography te volgen. Wel heb ik veel moeite met het toevoegen van actions, als er al een aantal staan. Bij het laatste gedeelte, als die bolhead begint te springen, had ik een action. Maar zodra ik deze toe wil voegen bevriest de beweging in de choreography. Ik heb dus de laatste action maar in de choreography gedaan. Wat best onhandig is, omdat dan de vorige wel toegevoegde actions gaan zwiebelen. Startframe met een stijve arm. Het lijkt erop dat het me veel moeite kost om de choreochraphy te saven. Vaak crasht het programma als er meer dan vijf acteurs in voorkomen. Of er staat plotseling een dubbele set met belichting met camera toegevoegd. Vreemd genoeg wilt zo'n dubbel bestand wel saven. https://youtu.be/cEGAQyqQnlM Mod edit: Google translation... Quote It took some searching, but the tracking setting of 1 camera is sufficient to follow the choreography. I do have a lot of trouble adding Actions, if there are already some. In the last part, when that bolhead starts to jump, I had an action. But as soon as I want to add it, the movement in the choreography freezes. So I put the last action in the choreography. Which is quite inconvenient, because then the previous actions added will wobble. Starting frame with a rigid arm. It seems that it takes a lot of effort to save the choreochraphy. Often the program crashes if there are more than five actors in it. Or suddenly a double set with lighting with camera added. Strangely enough, such a double file would like to save. Quote
Madfox Posted March 19, 2021 Author Posted March 19, 2021 After finding the Flintstones on the ExtraCD I had no Dino. So I modelled myself one that fits the regular. Had no idea what to do with, than it came so easy. https://youtu.be/tTavP6Vkdzk 3 Quote
Madfox Posted March 20, 2021 Author Posted March 20, 2021 I'm taking the chorechraphy after eachother. Now as the rendertime for one frame has come to 4 minutes, I decided to render them to tga. This way I can stop the rendering, while avi gives a better result. It only takes longer, 6 a 7 houres for 20 sec. While doing so I came to a strange rarebit. After finishing the last choreography of 32 seconds, I had to go back 10 seconds to change to evoluation to the end. So I started renderering at 22 seconds, and then tga frames get this rare glow from down under the feet of Pink Panther. No idea where it is coming from. Here is a march22 from the last rendered avi compared to the march603.tga sequel starting on 22sec01 again, Quote
Hash Fellow robcat2075 Posted March 20, 2021 Hash Fellow Posted March 20, 2021 When I don't know what is causing something, I delete things until the something disappears. Then i know the last thing i deleted has something to do with it. Quote
Madfox Posted March 23, 2021 Author Posted March 23, 2021 It seemed I forgot to turn off another smoke emitter, before I start rendering on a part of the choreography. Me donkey. Things change a lot after saving the choreography. Now I have this strange error, while finishing the last part. After deleting a model, because it had changed all pose actions from the beginning ( site effect of making a small pose change in a pose action of a choreagraphy) I needed the same actor again. In this case, I neede the ant fall down in a stand pose, and end with a walk pose. Normally this is done by dragging the action to the choreography folder. After having added all actions, suddenly the last added action won't give me a repeat function (?!). I don't know what I'm doing wrong. It is the excact way of the two actions I added before, but for some reason the window is changed. There is no repeat function, only a cycling length and hold last frame. What happened? Nevermind. Bad screen refreshment. It works OK. Quote
Hash Fellow robcat2075 Posted March 23, 2021 Hash Fellow Posted March 23, 2021 The Property Info for this Parameter says... So there is some circumstance where the software thinks it should not show this option. I wonder what that circumstance is? Quote
Hash Fellow robcat2075 Posted March 23, 2021 Hash Fellow Posted March 23, 2021 A-Ha! If your Action has "Has Stride Length" ON, Repeat will not show. The repeating of the Action is automatically created by your usage of it in the Chor. Quote
Madfox Posted March 24, 2021 Author Posted March 24, 2021 I was a bit confused, as the model ant has a stride function. But then it seems rare as when I first import them to the chor window the repeat option was there. Then I thought it had to do with too much actors. So I added the same walk action to one of the other ants, and the repeat option just showed up. Back to the other one it was not there, but in the chor window there appeared only one pose cycle before freezing. Saving the work and closing, and reopening it brought the window back with the repeat option. Maybe it is a screen refreshment problem, maybe not. If I think of another unfinished project ready, this would be it. 1 1 Quote
Hash Fellow robcat2075 Posted March 25, 2021 Hash Fellow Posted March 25, 2021 You've got the whole cast in there! But the Panther always come out on top! Quote
Madfox Posted March 27, 2021 Author Posted March 27, 2021 Seeing the results give me things to remind, like timing, exaggeration and second action. Some actions take too long, others are too short. Maybe it is a question of feeling. Thing is that construkting and observing are two different states of mind. Quote
ChuckGram Posted April 13, 2021 Posted April 13, 2021 Hey, thanks a ton for sharing those! They all look great! Quote
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