Madfox Posted December 12, 2019 Posted December 12, 2019 I have this model from turbosquid, and I tried to outrun the skinny lines of the verts by rendering it in toon setting. What I wondered about is the patching of a squad with a centerpoint. The rendering wants to make it a pyramidical shape, but for some reason there always appears a square over it. I know there is a way to patch a five edged subject, but is there a way to delete the square above the five pointed object? MOD EDIT: Forum member Wildsided suggested using a Blender tool to de-triangle the mesh. See later post. Quote
Hash Fellow robcat2075 Posted December 12, 2019 Hash Fellow Posted December 12, 2019 I presume that is happening because there are four splines that create a legal patch among them even though they may have other patches in their midst, and yet it is not a patch in the group that creates the skin color. It is difficult to get that to happen in an A:M model but a triangle polygon import like this probably has patches on top of patches on top of patches. Of course I don't suggest importing a triangle model at all, it will never work well, but you you could try re-adding all those CPs into the group that makes the skin color. Quote
Madfox Posted December 13, 2019 Author Posted December 13, 2019 Oh, now I see. It seems these counterparts just occure randomly but can be solved. Well, thats better than patching the wrong ones together. Thanks for your advice. Quote
Hash Fellow robcat2075 Posted December 13, 2019 Hash Fellow Posted December 13, 2019 If there were a quads version of that model that would be a better way to go. Quote
Wildsided Posted December 14, 2019 Posted December 14, 2019 On 12/13/2019 at 10:10 AM, robcat2075 said: If there were a quads version of that model that would be a better way to go. ^ This. It might be worth importing the model into Blender and using its Tri's to Quads functionality. Would save a lot of time removing and reorganizing splines. Quote
Madfox Posted January 26, 2023 Author Posted January 26, 2023 Took some time to find Blender's ability to reduce the model to squad's with the decimer modulator. Great! Thanks after all. ☺️ Quote
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