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Hash, Inc. - Animation:Master

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Posted

OK I know that this has been done, oh, about a billion and a half times but it's still a good way to experiment with timing and gravity.

 

Clicker

 

It's still got some tweeking to do but not a bad start.

 

Thoughts?

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Posted
Is it simulated?

I tried to do this using rigid body with no succses.

I woul like to know how You did this.

This is all keyframed, but I suppose you could do this using rigid bodies too. It probably would have saved me some time. Maybe that will be my next experiment.

 

 

Although it is mechanical, it doesn't have to look mechanical, I suggest a little ease in-ease out applied to the end balls.

 

Thanx, I agree that I need to play with the easing at the pinacle a bit more.

 

One thing that I added to give it a little more "real" feeling was that if you look at the middle balls there's a little sway to them when they are struck.

 

Thanx for everyones input. I'll post more as I update it.

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