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Hash, Inc. - Animation:Master

extention plugins


Madfox

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I am trying to import files that have alpha channels in them.

Sadly these are comprimised in - *.pdf - *.psd - *.pxr - *.raw - *.tiff  extentions.

These extentions can not be  imported in Animation Master.

Is there a plugin that can do so?

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  • Hash Fellow

Hi Madfox!

TIF and PSD are included v18 and later. Are you really on v17?

Your best bet for converting odd formats is to resave them in TGA format from a paint program that understands both

 

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You are very likely allowed to use v17 very likely but not v18 or up.

I am not sure what Xnview does there, but I would try it out. It is free and available here.
It might give you an option for that. Xnview is very different from Photoshop and a lot faster in what it can do but of cause it can not do what Photoshop can do often.
In Photoshop you could use a Layer-Mask with the content of a alpha channel to get the data out fine, but the problem is it is a pretty manual process there.

Best regards
*Fuchur*

 

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I should have resend the v16 on 17august 2015.

 

Well, let's try to explain what I try to obtain.

I have this comic, and I want to turn it into 3d paraglyph stereo.

So I split out the parts that need to come in front and behind,  but this is a black/white drawing.

I tried to use the transparant methode for decals, but then the black lines are transparant and the whites block.

Using negatives helps, but then I end up with white lines.

This will work for paraglyph stereo, but it's a bit confusing looking at white lines for a black comic.

I wish I had v18, so I could make usefull effort of the tiff extentions.

 

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Maybe you need to set the key color differently?

Import your TGAs and if they do not have an alpha channel in them, you should find an Option "Key Color" below it in the Images folder. Try to set that to white.

Best regards
*Fuchur*

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  • Hash Fellow

Could you post an example of these files that we might see what is involved?

I'm confused about the v16-v17 thing. You bought 17.... why not use the installer for 17?

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Yes I bought v17,

I received v16 and updated to v17.

😫

I placed the tif_64.zip into the ImageIOS directory.

I tried to import a tiff TestFace,tif what happens once.

Then all my attempts end on "invalid imagefile [TestFace.tif], unsupported file type, or image plugin is missing".

 

I hope it is not the 32bit/64bit version that wanks.

 

TestFace.tif

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  • Hash Fellow

The zip file needed to be unzipped before you used it.

Are you using 32 bit A:M or 64 bit A:M? If you are on 32 bit you'll need the 32-bit plugin

I was able to import the sample image you posted and it seems to have a working alpha channel. It has a halo but that is fixable.

TIFFImport.JPG

 

 

 

 

I wasn't able to play the video. It must be some sort of mp4 that doesn't play here.

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I managed to use the TestFace.tiff. It works well, just surprised it will load only specific *.tiff files.

The only  way to import them is with *.allfiles, and most of them just bump for "image plugin missing".

Testface imports, but wolken2.tiff won't.

Thanks for the pluginn, it is a step in the right direction.

 

The mp4 was a quicktime file, I repacked it as avi is rather large, 74Mb.

 

 

 

TestFace.jpg

Wolken2.jpg

wolken2.tif

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  • Hash Fellow

If you rename QuickTime (.mov) files with h.264 compression to .mp4 they will usually play here in the forum. Paradixically, files with MPEG-4 compression seem not to work.

 

I was able to import wolken2.tif

Try dragging it into A:M rather than using "Import"

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  • Hash Fellow

When i look at wolken2.tif in Photoshop I notice that it is a CMYK image not RGBA. It doesn't truly have an alpha channel.

But I was still able to import it into A:M.

I didn't know A:M could use CMYK.

 

This is resaved from Photoshop...

wolken2b.tif

 

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Quote

Are you using 32 bit A:M or 64 bit A:M? If you are on 32 bit you'll need the 32-bit plugin

I am using the 32 bit version, so it might be a reason for the importing thing.

Glad you liked the morf1234.avi , in fact it are four parts bined together.

Animating this kind of graphics asks a lot of my computer.

 

For a 16 seconds rendering on avi VGA format cartoon I start on:

first frame - 23h19 PM - avarage time 1h49 - startframe render 0:00:14

44%  272fr -  2h53 AM  - time 3h40 - framerender 0:02:32

when using fractalsum generator I see the rest of my 540 frames turn into 270 x 2min30s into 10 houres.

My computer crashed the first time, now I'm rendering to tga files.

 

     

 

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  • Hash Fellow

The 64 bit plugin wont' work at all in the 32 bit version.

You can get the 32 bit plugin by downloading and installing the 32-bit version of A:M v18 and copying the TIF plugin from it to your v17 install

How much ram do you have?

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Yes!     Hurray, I had the idea I couldn't download v18, because I have v16 only.

After adding the plugins tiff.iio and psn.iio I have two new file import extentions.

That's what I was looking for. After so much prehension with alpha it finally works.

Adding transparants to images is also a way, bit this is so much easier!

Thanks Robcar and Fuchur for helping me out!

:)

Specky gives a count for RAM 3.0Gb Dual Channel @ 400Mhz,

Intel Pentium E5200 @ 2.50Ghz.

Uh, this is another compter, Windows7.

My otherone just overheated.

:facepalm:

 

 

 

004ud0.tga

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  • Hash Fellow

An hour per frame seems very long for what i saw in your sample video.

But 3GB isn't much RAM either.

I recommend your next PC be a 64 bit machine so you can get past the 4GB barrier.

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