zowat Posted April 2, 2004 Posted April 2, 2004 Hi new user here. I bought A:M about 3 weeks ago and have been spending all my free time since then checking out all the tutorials I can find. So I figured it was about time I tried to make a model and eventualy get him to do some cool stuff . I checked out the chat on wednesday night and Nixie suggested I post some of my WIP so here goes Quote
Roger Eberhart Posted April 2, 2004 Posted April 2, 2004 Looks great for your first AM model. Based on the rotoscope, you may want to flatten his nose a bit and give him a more pronounced brow ridge. Quote
Zaryin Posted April 2, 2004 Posted April 2, 2004 I agree with Roger. I would flatten and turn down the nose. It's looking great. Especially for just using the program for three weeks. Quote
littleandy Posted April 2, 2004 Posted April 2, 2004 Yeah, and maybe do the eyebrows all big and dramatic like the picture... but I suppose you're already on that. The cheekbones seem like they need to be a little higher or something. The angles they create on the face are almost the opposite of what they are in the rotoscope. Nice job! -Andrew Quote
zowat Posted April 2, 2004 Author Posted April 2, 2004 ok here is an update. After reading your comments I had to agree in the points you brougt up, so I fine tuned him in a few areas. Quote
zowat Posted April 5, 2004 Author Posted April 5, 2004 here is another update. i'm pretty happy with the way he's coming along. my only problem is once I add the hair my system slows way down. So gonna try a displacement map next and see who that looks . Quote
nixie Posted April 5, 2004 Posted April 5, 2004 Hello! Looks great; are you going to animate him? with that amount of hair, id imagine it would take ages to render! looks very good though for such a short time! When you say you will try a displacement map, what for? Id add a bump map for some wrinkles but displacement maps are generally for much more severe shaping situations, perhaps adding a decal with drawn hair as colour and bump maps could look good. keep going bro! Nixie Quote
zowat Posted April 5, 2004 Author Posted April 5, 2004 I gotta find a different solution for his hair, since once i add it my system slows down to a crawl. I saw a tutorial on making hair with a dispalcement map so i'm gonna give that a try, but i'm open for other suggestions. I will look into bump map for hair too. My plan is to make him a body and get him rigged up with a skeleton. So hopefully soon you'll see an animation with him as the star Quote
John Keates Posted April 5, 2004 Posted April 5, 2004 looking good. Bare in mind that you can turn hair off in the render options for when you are modelling and animating and then turn it on again for rendering. Quote
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