Hash Fellow robcat2075 Posted April 2, 2004 Hash Fellow Posted April 2, 2004 My entry in yesterday's four-hour Animation Showdown. Our character had to do some sort of exercise. Which is kind of awkward for animation since most exercises tend to be very symmetrical with lots of "twins." i considered doing a guy hitting a punching bag but decided against it because I thought doing the fast moving bag would be time consuming to get right. So here's plan B, twins and all! See it on my Showdown page. (Note to Rodney: It's got a camera move this time! ) BTW, there's lots of room for A:M animators at Digitalrendering.com's Animation Showdown. Why spend three months on a contest entry when you can do one in four hours? Quote
Admin Rodney Posted April 2, 2004 Admin Posted April 2, 2004 Bravo! A camera move and... a reveal to a wonderful finish! I won't spoil the ending for anyone... you'll have to see it yourself! Rodney says, "Thumbs Up!" Quote
Ross Smith Posted April 2, 2004 Posted April 2, 2004 Awesome! I like how you minutely varied the motions of the many exercisers. It's too easy to duplicate motion like that and make them look like mirror images. Quote
Hash Fellow robcat2075 Posted April 3, 2004 Author Hash Fellow Posted April 3, 2004 I like how you minutely varied the motions of the many exercisers. It's too easy to duplicate motion like that and make them look like mirror images.Thanks! This was almost "too easy." The jumping jack is, I'm sure you guessed, an "action." After i had dropped it on everyone and set it to repeat several times I just had to pick a few guys at random and slide their action out of synch a frame or two. I probably could have done more with that, but I thought I'd just try it a little for starters. 4 hours! Does that include render time? Yes. Usually I submit a hardware rendering to save time and then do a render later with better lighting to put on my page. But in this case you're seeing the same render I submitted. I got the action done quick enough to experiment with the crowd idea, the camera and the lighting. He's a low-patch character, with no procedural materials and only one small decal for his eyes, and the shadows are just klieg-light shadow mapped. Also it's just a three-pass multi-pass render. Once these things get compressed to DivX it's not always apparent whether they've been anti-aliased or not. All told about 20 minutes for the "final" quality render vs. maybe 4 for a "shaded" render. Quote
Hash Fellow robcat2075 Posted April 11 Author Hash Fellow Posted April 11 Here is a modern re-render of my "Exercise" animation from 20 years ago. This is a Radiosity render for lighting... ...composited with a Screen-Space Ambient Occlusion render to heighten the darkness in small crevices... ...final result. Notice the improved detail in the basket ball net and the roll-out bleachers, for example. PRJ with Gym Scene minus the character. Gym Scene.zip You will need to drill down to exercise39b2 NoChar_1026737012_1729443151>E- >_BI_Projects>hash 2\CBT390Alien>Exercise 2004-04-08 to find the PRJ and the render PREset Quote
Hash Fellow robcat2075 Posted October 20 Author Hash Fellow Posted October 20 On 10/18/2024 at 11:01 PM, Pizza Time said: Can we get the project file for this? I've added a PRJ minus the character in the post with the YouTube video. Quote
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