sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • *A:M User*
Posted

I pulled PM from Cupids Sick day and started working on a basic face rig.  I have put bones in the eyes, eyelids, brows, lips and jaw.  I have done a quick weight run through and then added a couple of constraints.  And well, I am pleased with the basics.  I have a lot of relationships to build but other wise the basic face rig is installed.

firstpose0.jpg

  • ____ 1
  • *A:M User*
Posted

I was having issues with the eyebrows.  I had made a pose and it did not look correct.  I rendered it out and could not figure what was wrong.  So I rendered it in 4 k.  It is amazing the details you see at that high of resolution.  You can see the face of the watch.  After all the frustrations, the brows were not angled steep enough.  

second0.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...