Pitcher Posted May 2, 2018 Share Posted May 2, 2018 Tonight, I was putting different hands on one of the models I made several years ago. I imported the hands into the model file, and some of the patches on the model turned solid black and others were spotty and looked singed. I tried refinding normals and that helped some, but I still have areas that are a problem. I was wondering what might cause this and how to fix it? Is there a setting that has gone haywire? I will attach a picture showing an area that was affected. Thanks for your help. Quote Link to comment Share on other sites More sharing options...
Pitcher Posted May 2, 2018 Author Share Posted May 2, 2018 I redid this, and did not have the problem. I hate to throw work away, but don't know how to avoid it. Quote Link to comment Share on other sites More sharing options...
largento Posted May 2, 2018 Share Posted May 2, 2018 I'm guessing you were using the Porcelain material. It's really picky about the normals. You just have to go in and manually change the normals until you get them all. On the plus side, it's a handy way to find normals that aren't going the right way. Quote Link to comment Share on other sites More sharing options...
Pitcher Posted May 2, 2018 Author Share Posted May 2, 2018 Thanks. I'll have to try that next time. I think you are probably right. I used the porcelain material back then. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 2, 2018 Hash Fellow Share Posted May 2, 2018 Definitely looks like a Normals problem Quote Link to comment Share on other sites More sharing options...
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