Pitcher Posted May 2, 2018 Posted May 2, 2018 Tonight, I was putting different hands on one of the models I made several years ago. I imported the hands into the model file, and some of the patches on the model turned solid black and others were spotty and looked singed. I tried refinding normals and that helped some, but I still have areas that are a problem. I was wondering what might cause this and how to fix it? Is there a setting that has gone haywire? I will attach a picture showing an area that was affected. Thanks for your help. Quote
Pitcher Posted May 2, 2018 Author Posted May 2, 2018 I redid this, and did not have the problem. I hate to throw work away, but don't know how to avoid it. Quote
largento Posted May 2, 2018 Posted May 2, 2018 I'm guessing you were using the Porcelain material. It's really picky about the normals. You just have to go in and manually change the normals until you get them all. On the plus side, it's a handy way to find normals that aren't going the right way. Quote
Pitcher Posted May 2, 2018 Author Posted May 2, 2018 Thanks. I'll have to try that next time. I think you are probably right. I used the porcelain material back then. Quote
Hash Fellow robcat2075 Posted May 2, 2018 Hash Fellow Posted May 2, 2018 Definitely looks like a Normals problem Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.