pixelplucker Posted November 11, 2017 Posted November 11, 2017 I had asked if it was possible for a rounded edges shader in AM a long long time ago. Seems that Houdini 16 has it now. Not sure if much dev is going on with AM these days. Seems awfully quiet. Quote
Hash Fellow robcat2075 Posted November 11, 2017 Hash Fellow Posted November 11, 2017 I just got a new beta last Sunday. Quote
pixelplucker Posted November 12, 2017 Author Posted November 12, 2017 For Houdini? I thought about it but saw the spaghetti boxes and the need for 12 monitors just to do simple renderings and figured I have better things to do. eventually I'll snag the new AM. Still like AM's interface and ease of use over the other apps. Quote
Fuchur Posted November 12, 2017 Posted November 12, 2017 Robert is talking about A:M. Last beta came last week and in general a new one comes out each week. (more or less) Regarding the shader: That looks nice. Any technical information on the shader would be nice. Best regards *Fuchur* Quote
Hash Fellow robcat2075 Posted November 12, 2017 Hash Fellow Posted November 12, 2017 Yeah, to me, Houdini is still a guy in the river with handcuffs on. If the shader is a well-known algorithm perhaps someone can be found to code it. Is it an open source thing?t Quote
Hash Fellow robcat2075 Posted November 12, 2017 Hash Fellow Posted November 12, 2017 There is a recent patent on it... https://web.archive.org/web/20130304090841/http://www.patentgenius.com/patent/8049753.html Quote
pixelplucker Posted November 13, 2017 Author Posted November 13, 2017 I remember Electric Image had a shader like that well before Houdini. Wonder if something like that could be faked with edge detection and normal mapping? Almost a reverse AO. Quote
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.