pixelplucker Posted June 1, 2016 Share Posted June 1, 2016 I am trying to do a little simulation of a fishing lure. I rigged up the lure with hook and have the root bone on a cube that is my starting spot. Not sure how I go about getting the force to work. I set Newton on and have the default attributes on just as a starting point. I know I flubbed this up, any suggestions would be awesome. Eventually I will be tweaking the model design out then making a prototype of it and then sand cast the final in Zamak. Base design I have works but I need to fiddle with the volume of material to fit specific weights ie 1/4 oz, 3/8 oz etc. luretest.zip Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted June 1, 2016 Share Posted June 1, 2016 You may be trying to hook-up different features of A:M that are not meant to work together. Newton works in the choreography on individual models(not bones) and forces are meant to affect particles, like hair or sprites. SOUNDS like an interesting project tho- keep us informed! Quote Link to comment Share on other sites More sharing options...
serg2 Posted June 1, 2016 Share Posted June 1, 2016 to applay dynamic constraint to bone luretest3.zip 1.zip Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted June 1, 2016 Author Share Posted June 1, 2016 Almost got it Thanks serg2. What I seem to be missing is the turbulence. Maybe add more forces around the model so it isn't as unidirectional. I have the specific weights but there is also the chance AM can't simulate this because the force is on the bones and not reading the specific weight of the model. That make sense? Still cool to be able to flop the bones around with a force though. I'll fiddle some more but think I might be on to something if not useful then at least fun. Untitled.avi Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted June 1, 2016 Author Share Posted June 1, 2016 New version, 2 forces fewer bones. I removed the bone off the main lure and I seem to be gaining some instability now, not perfect but getting there. Need to figure out gravity now. test2 lure.avi Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted June 2, 2016 Author Share Posted June 2, 2016 Looks like the only way to get forces to react with forces is to apply a dynamic constraint to a bone and the forces only seem to apply to the bones and not the surface of the objects. I could be wrong. Anyone have a plan-b? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 2, 2016 Hash Fellow Share Posted June 2, 2016 I believe Newton objects can respond to forces. Also cloth surfaces can respond to forces. Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted June 3, 2016 Author Share Posted June 3, 2016 Ahh Cloth might be the easiest, I can make it with extra starch... Worth a go, Thanks Quote Link to comment Share on other sites More sharing options...
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