Simon Edmondson Posted April 21, 2016 Share Posted April 21, 2016 Could someone kindly remind me of the process for dong shadows only renders please ? Thank you. simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 21, 2016 Hash Fellow Share Posted April 21, 2016 In v18? Try this.... - set your "ground" or whatever the shadows are falling on to Options>Receive Shadows ON>Shadows Only ON -The objects that cast shadows should remain set to Options>Receive Shadows ON>Shadows Only OFF When you render set Buffers>Light Buffers ON Buffers>Shadow ON If you are rendering to TGA set Buffers>Alpha OFF (If you are rendering to JPG, the Alpha option won't appear) This will render shadows only over the camera background color. You may want to set that to white if you are compositing this shadow pass with something else. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted April 21, 2016 Author Share Posted April 21, 2016 Robert Its in V17 I'm working, though I do have V18. I shall try it tomorrow. Thank you for your help. regards simon Quote Link to comment Share on other sites More sharing options...
detbear Posted April 22, 2016 Share Posted April 22, 2016 I think this would make a great feature request. A setting to render all shadowed areas with an alphachannel. Even maybe an option for a white background or alpha. Maybe with a list of the lights inthe scene that cast shadows and you check the one or ones you want the shadows from. ALSO....A render option for section cuts by objects. For instance....just a prop as if someone took the final render and cut a certain prop out with a pair of scissors. That way, you could render objects final render....but separate. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 22, 2016 Hash Fellow Share Posted April 22, 2016 I think this would make a great feature request. A setting to render all shadowed areas with an alpha channel. Even maybe an option for a white background or alpha. Maybe with a list of the lights in the scene that cast shadows and you check the one or ones you want the shadows from. We have that already don't we? And we have per-light shadow buffers with OpenEXR renders Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted October 8, 2016 Author Share Posted October 8, 2016 A few months on and trying something slightly different. I'm trying to learn how to use TVpaint with a view to using it to complete Happy Families properly. Hoping to get some shadows only renders to work with in TVP. This is the scene. Followed Roberts advice above and, it worked for the floor, But I can't seem to get it to work on the Sphere itself Can anyone kindly point me to a possible solution? Thank you Simon Ps I hope to upgrade to V19 later this month. Is it compatible with OSX10,11.4 ( El Capitan ) or, Is it better to stick with 10.85 ? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 8, 2016 Hash Fellow Share Posted October 8, 2016 Explain to me, "the sphere itself"? Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted October 8, 2016 Author Share Posted October 8, 2016 Robert Thank you for your reply. What I meant was that, the shadows on the sphere don't show up when the "shadows only' button is selected. The resulting render just shows up as a blank alpha, ? regards simon Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted October 8, 2016 Admin Share Posted October 8, 2016 The resulting render just shows up as a blank alpha, ? Are you positive of that? It will often look that way as it is black shadow on a "perceived black" alpha channel.* Some programs use a checkerboard pattern to avoid this problem. An easy way to tell would be to temporarily bring the image back in to A:M as a rotoscope. *The alpha channel has to be something so many programs display it as black. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 9, 2016 Hash Fellow Share Posted October 9, 2016 I think the shadow buffer represents only cast shadows. The shadowed side of an object is something different. If you want a hard black and white shading on the ball, set its color to white and set its "Diffuse Falloff" to 0. (The "Intensity" of the Klieg light must be 100%) If you want to eliminate the darkness from the ground, where it isn't illuminated by the Kleig light, set its Ambiance Color to white and set its Ambiance Intensity to 100. That should get you all white except for the shaded portion of the ball. Does that get you what you want? Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted October 9, 2016 Author Share Posted October 9, 2016 Thank you Robert. It does. regards simon Quote Link to comment Share on other sites More sharing options...
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