Simon Edmondson Posted April 5, 2016 Posted April 5, 2016 https://www.facebook.com/Fubiz/videos/10153653521857746/ A lot more impressive than it might sound Honest ! simon Quote
Hash Fellow robcat2075 Posted April 6, 2016 Hash Fellow Posted April 6, 2016 Very impressive. I was expecting something like Terry Gilliam. I guess that is called "camera mapping"... which can be done in A:M! Quote
John Bigboote Posted April 7, 2016 Posted April 7, 2016 SO MUCH TO LOOK AT! Ya gotta watch it 4-5 times over. Very cool! Quote
Simon Edmondson Posted April 8, 2016 Author Posted April 8, 2016 Very impressive. I was expecting something like Terry Gilliam. I guess that is called "camera mapping"... which can be done in A:M! Robert How would you do that in AM, is there a guide to camera mapping available anywhere ? regards simon Quote
Hash Fellow robcat2075 Posted April 9, 2016 Hash Fellow Posted April 9, 2016 There isn't an A:M specific tut but there are for other 3D programs. One of those can explain the essential concept. The basic process is to apply decal onto a model as seen through the perspective of the camera rather than in the model window. -place the object in a chor -Select the same object in the Objects folder. >New>Decal>decal name - position decal over model -Apply Now that I try it I find that the positioning of the decal in the camera view is not behaving properly. It used to work better than that. I should put in a bug report on that. Quote
Simon Edmondson Posted April 9, 2016 Author Posted April 9, 2016 Robert Thank you for the info. regards simon Quote
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