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Hash, Inc. - Animation:Master

Animation from old photographs


Simon Edmondson

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There isn't an A:M specific tut but there are for other 3D programs. One of those can explain the essential concept.

 

The basic process is to apply decal onto a model as seen through the perspective of the camera rather than in the model window.

 

-place the object in a chor

 

-Select the same object in the Objects folder. RMB>New>Decal>decal name

 

- position decal over model

 

-Apply

 

 

Now that I try it I find that the positioning of the decal in the camera view is not behaving properly. :rolleyes: It used to work better than that. I should put in a bug report on that.

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