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Hash, Inc. - Animation:Master

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  • Admin
Posted

While I didn't find what it was there is something animated/keyframed that appears to be making the change.

The reason I believe this to be so is that if you delete all the keyframes from the end of the sequence the problem goes away.

But then again so does everything else that was animated too!

 

For tweaking/troubleshooting purposes this is why I would generally suggest that cyclic motion/animation be made in an Action and then dropped onto the Model's instance in the Choreography. Then it's a lot easier to ferret out where the problem is. And it's easier to change the animation in all instances because you've got only one place to edit it.

  • Hash Fellow
Posted

I suppose the next step would be to continue the animation a bit longer and see if it stays that way or goes back.

  • Hash Fellow
Posted

I found it! "Euclidian distance" gets switched from ON to OFF at 2:00. That is causing the slight change in how the combiner renders.

 

Euclidian distance controls how the colors form paths around the spots. One is more squarish than the other.

 

Euclidian.JPG

  • Admin
Posted

Nice sleuthing Robert!

 

Maybe Steffen can implement a 'Find Problematics' filter to make finding those things easier. ;)

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