Tore Posted November 27, 2015 Posted November 27, 2015 (edited) . Edited April 19, 2018 by Tore Quote
Hash Fellow robcat2075 Posted November 27, 2015 Hash Fellow Posted November 27, 2015 Are the lights always supposed to be in the same spot? The red light looks like it is coming from completely different angles in Messiah version Quote
Tore Posted November 27, 2015 Author Posted November 27, 2015 (edited) . Edited April 19, 2018 by Tore Quote
Hash Fellow robcat2075 Posted November 27, 2015 Hash Fellow Posted November 27, 2015 I think a gamma adjustment could probably make any of those look more like any of the others. Also, details like light falloff and surface falloff are probably not the same by default in each program so that may account for the different result even if the lights are in the same position. Quote
Tore Posted November 28, 2015 Author Posted November 28, 2015 (edited) - Edited April 19, 2018 by Tore Quote
Hash Fellow robcat2075 Posted November 28, 2015 Hash Fellow Posted November 28, 2015 The differences in the color of the ground is interesting. That is harder to explain. And get that guy a hamburger. He looks starved! Quote
NancyGormezano Posted November 28, 2015 Posted November 28, 2015 Fascinating! Thanks for showing - gives me an idea of how different they are. Tho, I wouldn't know which one I prefer. I prefer the more definition of the body curvature shadows in the other apps (due to occlusion shadows). Cinema 4d is too grainy. Lighting is weird in Messiah Curious if you tried A:M using SSAO as well? Might help give more definition to the anorexia look as in the other renders? How many render passes, what size image? 1 min seems long for that imagery (in A:M 18n?) Quote
Admin Rodney Posted November 28, 2015 Admin Posted November 28, 2015 Yes, softer shadows and some sort of AO would be optimal. I don't really understand why you'd run the A:M render without when all the others have it on unless its to say you get something equivalent without. Quote
ypoissant Posted November 28, 2015 Posted November 28, 2015 From the shadows, mainly from the observation of how it falls on the right armpit. the light placement may have a much larger impact on overall appearance than expected. For me, if the lighting is not setup exactly the same it makes it impossible to draw definitive conclusions. Any form of GI will dramatically soften the surface curves. Apart from that, the gamma correction, as pointed by Robert, is also a major factor. 1 Quote
John Bigboote Posted November 30, 2015 Posted November 30, 2015 I am confused by this test... I can not believe C4D took 4 minutes!(which version?) To my eye, it seems A:M misinterpreted the displacement maps... I love to see these tests tho. Quote
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