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Hash, Inc. - Animation:Master

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Posted

Hey Guys just wanted to know if Boolean cutting is now working with geometry or we still doing it the old way with bones and showing only when its rendering ? What I mean by geometry is that can objects be subtracted with boolean cutter and the patches get cut by AM - so its a solid cut and not faux via render only - would be really good for STL and 3D printing . . .

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Posted

It is still a rendering thing only, but is much more robust then before.

Still if you are after STL: No it is not possible to use it for modelling.

See you

*Fuchur*

  • Hash Fellow
Posted

In the absence of true cutting in A:M you could export your model and cutter shapes separately as STL or OBJ and do the final boolean cut with them in some common polygon program like Blender.

 

Model in A:M

Cut in polygon app

Print

 

I realize some boolean cutting needs will be more complex than that but for some purposes it may get you what wanted.

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