Wildsided Posted May 14, 2015 Posted May 14, 2015 Does anyone know what might be causing this? Up close the transparency map I'm using is working correctly. But from a distance, not so much. I've used transparencies before without this issue, but no matter what I try it's displaying the hair strands as if I made a space at the end and then continued. Quote
Hash Fellow robcat2075 Posted May 14, 2015 Hash Fellow Posted May 14, 2015 can you post the image you are using? Quote
Wildsided Posted May 14, 2015 Author Posted May 14, 2015 As far as I know black is invisible and white is visible. So you can see there's no white at the bottom. Quote
Admin Rodney Posted May 14, 2015 Admin Posted May 14, 2015 Hmmm... it seem to be working with your transparency map here for both decals and patch images. Perhaps it's related to your hair image? test.mov Quote
Hash Fellow robcat2075 Posted May 14, 2015 Hash Fellow Posted May 14, 2015 I also get a bit of visible edge when I use that decal, but only at certain zoom distances and only in Progressive Render. I haven't gotten it to happen with a Regular Render yet. Quote
Wildsided Posted May 14, 2015 Author Posted May 14, 2015 Don't think so Rodney. Just tried deleting everything but the transparency map from the decal and same result. looks fine up close but wrong from a distance Quote
Wildsided Posted May 14, 2015 Author Posted May 14, 2015 Thanks for checking Rob. Might just have a dodgy map somehow. Not ideal but it looks like I'll just have to start over with the texturing using a different transparency. Quote
Wildsided Posted May 14, 2015 Author Posted May 14, 2015 Yup seems to have been the case. Just swapped out to another transparency and seems to be working fine. Wish I'd tried that earlier and now spent ages trying to fix the broken one. Quote
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