Hash Fellow robcat2075 Posted February 9, 2015 Hash Fellow Posted February 9, 2015 For the hand I would first say study the hands on a simpler stock character like Shaggy, I think he has pretty basic hands. On copy flip attach... have you seen my Copy Flip Attach Basics video? That may have answers. Quote
Dpendleton77 Posted February 9, 2015 Author Posted February 9, 2015 I do believe I have but I give it another look to refresh my memory. Thanks. Quote
Dpendleton77 Posted February 11, 2015 Author Posted February 11, 2015 I have a question how can I get my right arm and right leg to move independently from from my left arm and right leg? Here is a what I am talking about. Here is an embedded project for you kind folks. I have another question how can I add color to the old chap? Thank you. sack.mov flour_sack_05.prj Quote
Hash Fellow robcat2075 Posted February 11, 2015 Hash Fellow Posted February 11, 2015 In your model you have "Left Arm" as a child of "Right Arm" In the PWS, drag it onto "Torso" to make it a child of that bone rather than the Right Arm/ Quote
Hash Fellow robcat2075 Posted February 11, 2015 Hash Fellow Posted February 11, 2015 I believe both Right Arm and Left Arm should be children of Torso. Drag them both onto Torso. And I'm guessing that Torso and Pelvis should be children of "Root"? Quote
Hash Fellow robcat2075 Posted February 11, 2015 Hash Fellow Posted February 11, 2015 In the properties for Right Leg, turn Lock IK ON Quote
Dpendleton77 Posted February 11, 2015 Author Posted February 11, 2015 Thanks Rob I will do that when I get home. Quote
Dpendleton77 Posted February 11, 2015 Author Posted February 11, 2015 I did all of that an it was still wonky. I might have to readjust some splines. Quote
Dpendleton77 Posted February 11, 2015 Author Posted February 11, 2015 Do I really need the control point at the bottom of this fellow?? flour.mov Quote
Hash Fellow robcat2075 Posted February 12, 2015 Hash Fellow Posted February 12, 2015 The basic problem is you don't have the hierarchy right. Notice how making the leg bones children of the Pelvis bone made them work right? Now do the same thing to make the pelvis a child of the Root Null. And make the torso bone a child of the Root Null also. I will almost guarantee you there is a screen shot or some text in that book that puts that across. The bone at the bottom, I'm not sure of the purpose, I haven't read the book in a long time. Quote
Dpendleton77 Posted February 12, 2015 Author Posted February 12, 2015 Yeah I am going through David's book. I love it so far. Quote
Dpendleton77 Posted February 12, 2015 Author Posted February 12, 2015 I think I have got it. flour_move.mov Quote
Admin Rodney Posted February 12, 2015 Admin Posted February 12, 2015 That's progress! I don't recall if David's book recommends having toe/feet bones (in addition to the basic legs you are showing) but that can certainly help with finer control of the flour sack's performances. Aside: Getting those hypercam recordings going is a great move that will serve you well. It's so much easier to see what someone is experiencing. And not only that... it provides a great source for documenting your progress. Keep those and someday you (or those interested in your work) will look back on them fondly and marvel at the process. Quote
Dpendleton77 Posted February 12, 2015 Author Posted February 12, 2015 From what I have seen in the book it does not call for that. I was just doing the sack between doing the Tao stuff. Quote
Dpendleton77 Posted February 13, 2015 Author Posted February 13, 2015 Why will this not patch??? Thank you. toon_body.mov Quote
Hash Fellow robcat2075 Posted February 13, 2015 Hash Fellow Posted February 13, 2015 Try selecting it, then hit the period key twice (to invert the selection twice) then press the five-point button. Quote
Dpendleton77 Posted February 13, 2015 Author Posted February 13, 2015 I fixed it. Nothing to see here an misplaced spline. Quote
Dpendleton77 Posted February 16, 2015 Author Posted February 16, 2015 How do I take this color off of him and change it? Thank you. Quote
Hash Fellow robcat2075 Posted February 17, 2015 Hash Fellow Posted February 17, 2015 How do I take this color off of him and change it? Thank you. I presume you have the red set in a Group or on the model. Check their properties. Quote
Dpendleton77 Posted March 20, 2015 Author Posted March 20, 2015 Here is the face for the Tao lesson. It did not ask for much so I am submitting this for your approval. I am going to finish this all the way for a personnel project. Quote
Admin Rodney Posted March 20, 2015 Admin Posted March 20, 2015 I'd say that more than meets the intent of the exercise. Keep that up! Each time you create something like this from scratch you increase your level of expertise. Quote
Dpendleton77 Posted March 20, 2015 Author Posted March 20, 2015 Oh I am trying hard Rodney. I want to be able to start on my project by the end of this year. Quote
Hash Fellow robcat2075 Posted March 21, 2015 Hash Fellow Posted March 21, 2015 Faces are probably the toughest thing to model. i think you have a worthy effort there. Quote
Dpendleton77 Posted October 13, 2016 Author Posted October 13, 2016 I just downloaded the new version of A:M an like the Mafia I am back in again. Quote
Hash Fellow robcat2075 Posted October 14, 2016 Hash Fellow Posted October 14, 2016 Welcome back! You've been away for a while. Quote
Admin Rodney Posted October 14, 2016 Admin Posted October 14, 2016 Awesome. It's great to have you back! Quote
Dpendleton77 Posted October 14, 2016 Author Posted October 14, 2016 My computer had crashed an I lost a lot of stuff. I waited till I got another one to reload and reboot. I was also learning Anime pro. Quote
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