sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Cool!

 

Are the constraints making more sense now?

Rob, yeah, a little thanks. My question is, though, what's the difference between kinematic constraints and doing the same (?) thing a little simpler with Translate to/orient like?

 

I was under the impression that a kinematic constraint more or less took one bone and treated it like it was connected to the target bone, as if the two were connected in any regular chain.

 

Also, I probably need to study rigging a little better. I built both figures with very little understanding of the foundation of the rig.

 

Rich

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