Darthlister Posted April 27, 2014 Posted April 27, 2014 Hey all-- Been a while since I've updated this; make a bit of progress. As always, any input is welcome. Thanks, Rich ROMFirefallextended.mp4 Quote
Hash Fellow robcat2075 Posted April 27, 2014 Hash Fellow Posted April 27, 2014 Cool! Are the constraints making more sense now? Quote
Darthlister Posted April 27, 2014 Author Posted April 27, 2014 Cool! Are the constraints making more sense now? Rob, yeah, a little thanks. My question is, though, what's the difference between kinematic constraints and doing the same (?) thing a little simpler with Translate to/orient like? I was under the impression that a kinematic constraint more or less took one bone and treated it like it was connected to the target bone, as if the two were connected in any regular chain. Also, I probably need to study rigging a little better. I built both figures with very little understanding of the foundation of the rig. Rich Quote
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