jakerupert Posted March 26, 2014 Share Posted March 26, 2014 Good for gameasset texturing: http://forums.cgsociety.org/showthread.php...9&t=1164523 Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 26, 2014 Admin Share Posted March 26, 2014 Wow. Looks great. It's interesting to see all these companies opening up to the lower end of the consumer level. I see the direct link to the download is: http://www.quixel.se/dDo/dDo_release.exe Note that (as far as I can tell) you'll need Photoshop to use DDO: DDO is compatible with Photoshop CS3, CS4, CS5, CS6, CC and up, Extended and Standard editions, and runs on Windows XP, Vista, 7 and 8. Quote Link to comment Share on other sites More sharing options...
jakerupert Posted March 26, 2014 Author Share Posted March 26, 2014 Wow. Looks great. It's interesting to see all these companies opening up to the lower end of the consumer level. I see the direct link to the download is: http://www.quixel.se/dDo/dDo_release.exe Note that (as far as I can tell) you'll need Photoshop to use DDO: DDO is compatible with Photoshop CS3, CS4, CS5, CS6, CC and up, Extended and Standard editions, and runs on Windows XP, Vista, 7 and 8. Yes and obviously you need enough RAM On my i5 with 4 Gig i cant get it running without crashing. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 26, 2014 Admin Share Posted March 26, 2014 Attempting to get something going with it now. It's important to start with something *before* invoking dDo (mesh, specific layers, etc.) Here's a Getting Started video on basic workflow: cuVzQKJjKVo On my i5 with 4 Gig i cant get it running without crashing. I get a problem with low memory as well although for a moment it looked like it was going to be successful with the initial bake. Quote Link to comment Share on other sites More sharing options...
jakerupert Posted March 26, 2014 Author Share Posted March 26, 2014 Attempting to get something going with it now. It's important to start with something *before* invoking dDo (mesh, specific layers, etc.) Here's a Getting Started video on basic workflow: cuVzQKJjKVo On my i5 with 4 Gig i cant get it running without crashing. I get a problem with low memory as well although for a moment it looked like it was going to be successful with the initial bake. How much RAM do you have? Its basically flat colored groups on the obj mesh that you can easily advise preset or selfadjusted elaborate materials to. If the computer is enough , it makes texturising that way almost interactive and great fun. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 26, 2014 Admin Share Posted March 26, 2014 How much RAM do you have? 4GB here as well. (although I'm sure a lot of that isn't free for the application to use) Quote Link to comment Share on other sites More sharing options...
jakerupert Posted March 26, 2014 Author Share Posted March 26, 2014 Windows takes almost 1 gig so photoshop and dDo have to share the rest somehow. I reduced the RAM for photoshop to 1.5 , but nevertheless since dDo uses gigantic Photoshopfiles there is a bottleneck somehow sooner or later leading to a crash on my computer. I guess i would work with 8 Gig , but maybe somebody can confirm it? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted March 26, 2014 Share Posted March 26, 2014 Windows takes almost 1 gig so photoshop and dDo have to share the rest somehow. I reduced the RAM for photoshop to 1.5 , but nevertheless since dDo uses gigantic Photoshopfiles there is a bottleneck somehow sooner or later leading to a crash on my computer. I guess i would work with 8 Gig , but maybe somebody can confirm it? I have 16 GB, but I can not test it today... maybe I'll try tomorrow. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
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