higginsdj Posted February 5, 2014 Share Posted February 5, 2014 Its been a long time since I modeled anything and I needed an excuse to model something - Anna from Frozen is as good an excuse as any..... So here is my WIP - progress thread. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted February 5, 2014 Share Posted February 5, 2014 Great starts! Quote Link to comment Share on other sites More sharing options...
higginsdj Posted February 5, 2014 Author Share Posted February 5, 2014 Its been a long time since I modeled anything and I needed an excuse to model something - Anna from Frozen is as good an excuse as any..... So here is my WIP - progress thread. Hmmmmm - disappointing. Having saved the project, closed AM then reopened AM and the project - the Roto's will not display correctly - just blank white images - even after deleting and re-inserting the Roto. I had to remove the image completely from the Project, save, close AM, re-open AM then import the picture again and then re-add the roto. I imagine AM has a problem internally 'storing' the image (a jpeg). Any Mac owners know a solution (or an image format that AM can cope with?) AM 18a, iMac OSX 10.9.1. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 6, 2014 Hash Fellow Share Posted February 6, 2014 It won't be a problem of storing the image data because that is not stored in a project file, only a link. Just to try... try a different JPG and try a different TGA. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted February 6, 2014 Author Share Posted February 6, 2014 It won't be a problem of storing the image data because that is not stored in a project file, only a link. Just to try... try a different JPG and try a different TGA. Tried - failed. AM has not issue on importing the picture - just can't load it later from the link! Cheers Quote Link to comment Share on other sites More sharing options...
higginsdj Posted February 6, 2014 Author Share Posted February 6, 2014 Next image update with some splinage. Please let me know if you see issues (I know I have a 3 point patch at the outer corner of her eye - still trying to figure out what to do there....) Quote Link to comment Share on other sites More sharing options...
higginsdj Posted February 6, 2014 Author Share Posted February 6, 2014 Ah well - thats the end of that model. Somehow I have a hook attached to the side of a 5 point patch. Any attempt to edit any of the patches around it (or the 5 point patch itself) crashes AM to the desktop - so the model she appears to be kaput Cheers Quote Link to comment Share on other sites More sharing options...
markw Posted February 6, 2014 Share Posted February 6, 2014 Its been a long time since I modeled anything and I needed an excuse to model something - Anna from Frozen is as good an excuse as any..... So here is my WIP - progress thread. Hmmmmm - disappointing. Having saved the project, closed AM then reopened AM and the project - the Roto's will not display correctly - just blank white images - even after deleting and re-inserting the Roto. I had to remove the image completely from the Project, save, close AM, re-open AM then import the picture again and then re-add the roto. I imagine AM has a problem internally 'storing' the image (a jpeg). Any Mac owners know a solution (or an image format that AM can cope with?) AM 18a, iMac OSX 10.9.1. Hi David, Yes, there are I'm afraid issues with real-time graphics on Macs in v18 & v18a. Have a look at this thread: http://www.hash.com/forums/index.php?showt...st&p=392948 Have you tried switching to OpenGL instead of using OpenGL3? I've found OpenGL to be a bit more reliable or using the integrated Intel graphics chip in my Mac. Fortunately this is only a real-time issue and doesn't affect final renders. Quote Link to comment Share on other sites More sharing options...
JackDrama Posted February 6, 2014 Share Posted February 6, 2014 SOLUTION: NOW, I'LL ONLY GIVE SOLUTIONS WHILE I'LL KEEP WORKING ON MY PROJECT! KEEP UP THE GOOD WORK, DAVID. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 6, 2014 Hash Fellow Share Posted February 6, 2014 Ah well - thats the end of that model. Somehow I have a hook attached to the side of a 5 point patch. Any attempt to edit any of the patches around it (or the 5 point patch itself) crashes AM to the desktop - so the model she appears to be kaput Cheers Try un-five-pointering the patch first by adding a CP to one side of the five-pointer. OR IF you want to send it to me I'll try to un attach it. OR... make a bug report of it. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted February 6, 2014 Author Share Posted February 6, 2014 Thanks Robert - had to "carefully" remove the 5 pointer a CP at a time (and Save) before AM stopped crashing - have the model back. By carefully I mean I had to remove the CP's in the right order - that took just a few attempts! But I do long for a 'smooth' brush (having been knee deep in other apps one gets used to certain things ) I think I will have to revisit my topology to see if I can get AM to naturaly smooth out the bumps! Cheers Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 6, 2014 Hash Fellow Share Posted February 6, 2014 JackDrama has noted a problem area above that probably bears some rethinking/simplifying. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted February 7, 2014 Author Share Posted February 7, 2014 Yes - I found some better solutions by removing some geometry. I have to be very careful using Hooks. 18a in OSX seems to have a real problem when trying to remove hooks (ie AM crashes). When selecting the hook, AM is highlighing the Hook and the nearest CP. The only way I have found to remove a hook without AM crashing is to add a CP to the Hooked Spline, remove the spline behind the CP (ie leave the hook 'dangling') then delete that 'dangling' CP. This removes the spline without touching the Hook! Cheers Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 7, 2014 Hash Fellow Share Posted February 7, 2014 I have to be very careful using Hooks. 18a in OSX seems to have a real problem when trying to remove hooks (ie AM crashes). Definitely report that with a sample PRJ. And you can model in v17 in the meantime if v18 is too tedious. EDIT: I note that something like this has been reported before. Make sure you have the latest v18 installer and make a report if that doesn't fix it. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted February 7, 2014 Author Share Posted February 7, 2014 Its been a long time since I modeled anything and I needed an excuse to model something - Anna from Frozen is as good an excuse as any..... So here is my WIP - progress thread. Hmmmmm - disappointing. Having saved the project, closed AM then reopened AM and the project - the Roto's will not display correctly - just blank white images - even after deleting and re-inserting the Roto. I had to remove the image completely from the Project, save, close AM, re-open AM then import the picture again and then re-add the roto. I imagine AM has a problem internally 'storing' the image (a jpeg). Any Mac owners know a solution (or an image format that AM can cope with?) AM 18a, iMac OSX 10.9.1. Hi David, Yes, there are I'm afraid issues with real-time graphics on Macs in v18 & v18a. Have a look at this thread: http://www.hash.com/forums/index.php?showt...st&p=392948 Have you tried switching to OpenGL instead of using OpenGL3? I've found OpenGL to be a bit more reliable or using the integrated Intel graphics chip in my Mac. Fortunately this is only a real-time issue and doesn't affect final renders. Really?!? Mine doesn't (see below). 2 Grabs from the modeling window then the final render! AM 18 for OSX seems almost beyond use at present. I spend more time trying to fix things and restarting than actually doing anything! Will try again after a few more releases.... Cheers Quote Link to comment Share on other sites More sharing options...
higginsdj Posted February 7, 2014 Author Share Posted February 7, 2014 Both technical issues reported on AM Reports..... Aside from the technical issues - thoughts about the model.... I'm thinking the chin is too narrow/sharp and the cheeks are a tad too full. Cheers Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 7, 2014 Hash Fellow Share Posted February 7, 2014 I haven't seen the movie yet so I'm not familiar with the character. Is the chin too narrow or is it maybe that it sticks out too far? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted February 7, 2014 Admin Share Posted February 7, 2014 You aren't too far off the mark. If you were to draw a straight line from cheek to chin you'd be pretty close. Quote Link to comment Share on other sites More sharing options...
JackDrama Posted February 7, 2014 Share Posted February 7, 2014 The neck is very small. There's a solutinon for the neck (Please, follow the red lines)! Quote Link to comment Share on other sites More sharing options...
JackDrama Posted February 7, 2014 Share Posted February 7, 2014 Now,there's a solution for getting the shape of the cheeks look right, the hair and the bangs too (using the hair system)! And also, if it's difficult for you to make braids I know how I can help : http://www.thepurseworkshop.com/basic-braids.html To help you finnish your job a little faster, I'll give you some parts I found in some models: 1) Ears 2) Female body If they don't get the shapes of Anna's ears and body, please feel free to modify their shapes and sizes. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted February 7, 2014 Author Share Posted February 7, 2014 Some more tweaking to try to get the face right and some AO and SSS renders (one day I will learn to UV map as well. After 13 years you'd think I would know by now). Not liking these render artifacts in SSS. Seems it wants to render out the Splines....... Edit: These artifacts seems to be related to render size. I upped the render size to HD and they disappeared! Still need to do more work around the eyes. Have increased the size of the eyeballs to 'flatten' their shape relative to the face. Will need to tweak the eyelids to give them more volume and to better position them over the new eyeball size. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 8, 2014 Hash Fellow Share Posted February 8, 2014 I'm not sure I see the two on the left. If you can show a wireframe of the same angle that might reveal a cause. Quote Link to comment Share on other sites More sharing options...
JackDrama Posted February 8, 2014 Share Posted February 8, 2014 Yes! I forgot to tell you use SSS. Thanks for using SSS to the model, David! Please, david. Is possible to see the patch version? David, don't you have any information yet? Quote Link to comment Share on other sites More sharing options...
Clipping Path Specialists Posted February 22, 2014 Share Posted February 22, 2014 I'm not say to you it's safe but is difficult. Quote Link to comment Share on other sites More sharing options...
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