Simon Edmondson Posted November 26, 2013 Posted November 26, 2013 Working in V17g, under OSX 10.68 Revising last weeks brief, checking the mesh penetration glitches. It was going well, doing quick regional renders to test position, suddenly, this happened, Since then the render times have gone through the roof. For example a 9 second segment that was taking 2 seconds per frame to render, has gone out to several minutes per frame. Can any one point me to what the problem might be and, most importantly. How to fix it ? regards simon Quote
Hash Fellow robcat2075 Posted November 26, 2013 Hash Fellow Posted November 26, 2013 My tactic when i get a weird render problem is to slowly delete things from the shot until the problem goes away. Then I go back to the original chor and delete just that one thing and see if that was really it. If it was then i figure out what's wrong with it or what changed from a previous version. Quote
NancyGormezano Posted November 26, 2013 Posted November 26, 2013 Since then the render times have gone through the roof. For example a 9 second segment that was taking 2 seconds per frame to render, has gone out to several minutes per frame. Can any one point me to what the problem might be and, most importantly. How to fix it ? perhaps there is a memory leak going on? I am going to guess it MIGHT be because you are rendering with the Q mode button rather than rendering to a file? and that your system has run out of memory and is swapping back & forth between disk? I always use render to a file for quick checking, especially for LONG sequences - ie 9 secs seems long. Ie where is your system putting these results if you haven't named where to put them yet? memory? Don't know how apple does it. Also close & restart A:M. Do you still have problem? Quote
Simon Edmondson Posted November 26, 2013 Author Posted November 26, 2013 My tactic when i get a weird render problem is to slowly delete things from the shot until the problem goes away. Then I go back to the original chor and delete just that one thing and see if that was really it. If it was then i figure out what's wrong with it or what changed from a previous version. Robert Thank you for your very swift reply. I've just tested it on another machine and VGA size render is taking more than 5 mins per frame, as opposed to 2 seconds before. I hadn't touched any of the the render settings. Only repositioned the model.. I shall try the process you suggest and see what happens. regards simon Since then the render times have gone through the roof. For example a 9 second segment that was taking 2 seconds per frame to render, has gone out to several minutes per frame. Can any one point me to what the problem might be and, most importantly. How to fix it ? perhaps there is a memory leak going on? I am going to guess it MIGHT be because you are rendering with the Q mode button rather than rendering to a file? and that your system has run out of memory and is swapping back & forth between disk? I always use render to a file for quick checking, especially for LONG sequences - ie 9 secs seems long. Ie where is your system putting these results if you haven't named where to put them yet? memory? Don't know how apple does it. Also close & restart A:M. Do you still have problem? Nancy I've closed and rebooted the program and the computer twice. I was using the Q button. I shall try again. regards simon Quote
Simon Edmondson Posted November 26, 2013 Author Posted November 26, 2013 Tried a single frame render of the rogue project this was the result ( a jpg conversion of a tga original ) it took 25:58 to render at VGA resolution. Interesting effect in itself but not what I was trying for. Tried a different project on the same machine without changing any settings or options. This was the result. it took 2 seconds to render at VGA This is the project file with everything embedded within Bag.prj regards simon edit Just tried a different iteration of the chor file. No render errors using exactly the same models with the same settings and options. Quote
pixelplucker Posted November 26, 2013 Posted November 26, 2013 Usually compression will slow renders down. If hard drive space isn't all that critical, rendering out single frames uncompressed will be the quickest then merge them back in your video editing software. I would also use the netrender and close all unused programs. Other than test rendering there shouldn't be any real need to render out from AM itself. If there is just a certain point that it screams to a halt then what Robert said would id the issue. Quote
Hash Fellow robcat2075 Posted November 26, 2013 Hash Fellow Posted November 26, 2013 The speckled look hints that perhaps radiosity has been turned on. Quote
NancyGormezano Posted November 26, 2013 Posted November 26, 2013 The speckled look hints that perhaps radiosity has been turned on. the project definitely has radiosity turned on (but toon render is not turned on) Quote
markw Posted November 27, 2013 Posted November 27, 2013 Yes Robert and Nancy have got it I think. Radiosity is normally Off by default and somehow you've inadvertently turned it on. (Interesting effect though!) Turning it OFF and all is well again. Quote
Simon Edmondson Posted November 27, 2013 Author Posted November 27, 2013 Robert, Nancy,Mark Thank you very much for your replies and help. Indeed it was the radiosity setting that was causing the problem. Don't know how I managed to turn it on accidentally but, now its off, normal service has been resumed, render times back to two seconds. Very interesting effect but, the hit in the render times might make it a bit unusable in practice. From two seconds to twenty six minutes at VGA, makes the prospect of HD1080 almost incalculable, for a single frame !!! For a sequence, you'd have time to write War and Peace and proof read it too... Thank you for your help. regards simon Quote
Hash Fellow robcat2075 Posted November 27, 2013 Hash Fellow Posted November 27, 2013 With proper settings radiosity can do very realistic lighting effects but the render times can be many hours. It's generally for stills only. Quote
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