Tore Posted November 20, 2013 Share Posted November 20, 2013 I wonder if it is possible in some way to add a slight (or not so slight) automatic random jitter to an object? This could be to a camera (to make it look handheld), to a character (ie to make it look like it is freezing), or to a light (to make it look like a faulty flickering lightbulb)? Quote Link to comment Share on other sites More sharing options...
KJ'd Beast Posted November 20, 2013 Share Posted November 20, 2013 I'm sure there's an easier way to do this but I thought about using the squetch rig and animating a walk cycle and constraining a camera to it. I know someone here can totally explain it better. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 20, 2013 Hash Fellow Share Posted November 20, 2013 Several solutions in this thread, mine is in Post #9 Quote Link to comment Share on other sites More sharing options...
johnl3d Posted November 20, 2013 Share Posted November 20, 2013 carried camera http://www.hash.com/forums/index.php?showt...2&hl=camera Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 20, 2013 Hash Fellow Share Posted November 20, 2013 Another way to do camera jiggle might be to make a loopy, tangled path in front of the camera and aim the camera at a Null that was on the path on a path constraint. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted November 20, 2013 Share Posted November 20, 2013 http://www.hash.com/forums/index.php?showtopic=45680 flickering bulb Quote Link to comment Share on other sites More sharing options...
Tore Posted November 20, 2013 Author Share Posted November 20, 2013 Aaahh! Wonderfull solutions!! Just what I needed! Haven't touched on A:M expressions beforel, so great to get an intro to that! Thx a lot :-) Quote Link to comment Share on other sites More sharing options...
detbear Posted November 21, 2013 Share Posted November 21, 2013 To keep from over complicating your animation and Choreography, just render each frame slightly larger. Then do your camera jitter in a post program like After Effects. You can take real camera footage and key the motion of it in the post AP..... Then just key your animated frames to that footage and it will move with the match move data. This may sound complexed, but it can actually be done fairly easily in just a few steps. There are some good resources for doing that out there. Just a suggestion. Quote Link to comment Share on other sites More sharing options...
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