sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Character replacement


Shelton

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load the alternate version of your character into your Project. (I presume it has a different name.)

 

Select the old character in the chor, then in its properties use the drop down list to the right of "Shorcut to" to select the new version of the character.

 

You might need to save your PRJ (with a new name of course) and reload it to get any complicated constraints made in the chor to awaken to this change.

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I was using one character in chor and want to replace the character with the correct character or another version of the character. Is there a way to do this?

 

Next time - to be "almost" sure that you can switch models:

 

It is better, in the chor, to rename "shortcut to modelname" to just "whatevername". Then when you do a constraint, they "usually" don't get broken if you decide to switch models later. At least that use to work.

 

It's probably a good practice anyway, as it makes the components of the chor in the PWS more readable.

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