Hash Fellow robcat2075 Posted October 31, 2013 Hash Fellow Posted October 31, 2013 I forget why I did this last year but here it is... Burnagb6nrQ Quote
Hash Fellow robcat2075 Posted October 31, 2013 Author Hash Fellow Posted October 31, 2013 The PRJ has some additional animation and particle smoke effects. The actual play range should be from 02:00 to 07:00 KaBoom09c_rollin_nudge_back.zip Quote
Hash Fellow robcat2075 Posted October 31, 2013 Author Hash Fellow Posted October 31, 2013 The PRJ has some additional animation and particle smoke effects with smoke shadows even. The fuse texture is displacement mapping on a simple cylinder. The proper play range is from 02:00 to 07:00 KaBoom09c_rollin_nudge_back.zip Quote
Hash Fellow robcat2075 Posted October 31, 2013 Author Hash Fellow Posted October 31, 2013 I think it was all about the fuse so i never got to exploding it. Quote
Admin Rodney Posted October 31, 2013 Admin Posted October 31, 2013 Where's the kaboom. There was suppose to be an earth shattering kaboom. Very nice Robert! I'd say that all you'd need for the 'boom' would be to cut to another shot/scene and insert a nice sound to go with the transition. This must have been close to the same timeframe as when you were creating rope (i.e. Shaggy the rope charmer from 'Bus Stop')? Quote
Admin Rodney Posted October 31, 2013 Admin Posted October 31, 2013 Hehe. I was wondering where that guy went to... Quote
johnl3d Posted October 31, 2013 Posted October 31, 2013 Won't load in 17g did that in 9 since I had cd handy Quote
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