Simon Edmondson Posted April 19, 2013 Share Posted April 19, 2013 I'm doing some work with a student designing a perfume bottle. She wants the bottle to have a colour and transparency gradient so that its darker and less transparent at the top. I'm following Roberts suggestion regarding materials for my own animation were I need a heat transfer, but wondered if there might be a different way of doing it with the bottle ? Transparency and diffuse maps perhaps ? Any help gratefully received. regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 19, 2013 Hash Fellow Share Posted April 19, 2013 A transparency map and a color map will work also. I suppose the advantage of a material is you can pack both the transparency and color into that one material if you wish but it's a minor point if you are more familiar with painting materials. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 19, 2013 Share Posted April 19, 2013 I create a new material and use a gradient Projection Map ( Method=Planar / Type=Transparency ) In the atrtribute ( model ) I set: color= black reflectivity = 15 remember, when you are working with glass/metal you must have an ambient to reflect. Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 20, 2013 Share Posted April 20, 2013 That glass looks graet Marcos Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted April 20, 2013 Author Share Posted April 20, 2013 Marcos Thank you very much for that, a great help. regards simon Quote Link to comment Share on other sites More sharing options...
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