Simon Edmondson Posted April 19, 2013 Posted April 19, 2013 I'm doing some work with a student designing a perfume bottle. She wants the bottle to have a colour and transparency gradient so that its darker and less transparent at the top. I'm following Roberts suggestion regarding materials for my own animation were I need a heat transfer, but wondered if there might be a different way of doing it with the bottle ? Transparency and diffuse maps perhaps ? Any help gratefully received. regards simon Quote
Hash Fellow robcat2075 Posted April 19, 2013 Hash Fellow Posted April 19, 2013 A transparency map and a color map will work also. I suppose the advantage of a material is you can pack both the transparency and color into that one material if you wish but it's a minor point if you are more familiar with painting materials. Quote
Xtaz Posted April 19, 2013 Posted April 19, 2013 I create a new material and use a gradient Projection Map ( Method=Planar / Type=Transparency ) In the atrtribute ( model ) I set: color= black reflectivity = 15 remember, when you are working with glass/metal you must have an ambient to reflect. Quote
Simon Edmondson Posted April 20, 2013 Author Posted April 20, 2013 Marcos Thank you very much for that, a great help. regards simon Quote
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