higginsdj Posted April 2, 2013 Posted April 2, 2013 I find it interesting that the Rendering of light 'through' geometry (ie windows/doorways) is different between a Final Render in AM and a Final Render in Netrender (Netrender gets it right). In AM, the light pentrates the geometry. In Netrender it is properly blocked by Geometry. (17g 64bit) Cheers Quote
Hash Fellow robcat2075 Posted April 2, 2013 Hash Fellow Posted April 2, 2013 I find it interesting that the Rendering of light 'through' geometry (ie windows/doorways) is different between a Final Render in AM and a Final Render in Netrender (Netrender gets it right). In AM, the light pentrates the geometry. In Netrender it is properly blocked by Geometry. (17g 64bit) I recall a previous case that had to do with some light parameters. Can you post a sample case that does it? Quote
higginsdj Posted April 2, 2013 Author Posted April 2, 2013 Project and related files are way too big to post. Quote
Fuchur Posted April 2, 2013 Posted April 2, 2013 Project and related files are way too big to post. Did you check the darkness-setting of the Light-properties > Shadow as I asked in the other post? However it should not be different in the renderers... I'll test that. See you *Fuchur* Quote
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