higginsdj Posted April 2, 2013 Share Posted April 2, 2013 I find it interesting that the Rendering of light 'through' geometry (ie windows/doorways) is different between a Final Render in AM and a Final Render in Netrender (Netrender gets it right). In AM, the light pentrates the geometry. In Netrender it is properly blocked by Geometry. (17g 64bit) Cheers Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 2, 2013 Hash Fellow Share Posted April 2, 2013 I find it interesting that the Rendering of light 'through' geometry (ie windows/doorways) is different between a Final Render in AM and a Final Render in Netrender (Netrender gets it right). In AM, the light pentrates the geometry. In Netrender it is properly blocked by Geometry. (17g 64bit) I recall a previous case that had to do with some light parameters. Can you post a sample case that does it? Quote Link to comment Share on other sites More sharing options...
higginsdj Posted April 2, 2013 Author Share Posted April 2, 2013 Project and related files are way too big to post. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted April 2, 2013 Share Posted April 2, 2013 Project and related files are way too big to post. Did you check the darkness-setting of the Light-properties > Shadow as I asked in the other post? However it should not be different in the renderers... I'll test that. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
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