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Hash, Inc. - Animation:Master

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Posted

I find it interesting that the Rendering of light 'through' geometry (ie windows/doorways) is different between a Final Render in AM and a Final Render in Netrender (Netrender gets it right). In AM, the light pentrates the geometry. In Netrender it is properly blocked by Geometry. (17g 64bit)

 

Cheers

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Posted
I find it interesting that the Rendering of light 'through' geometry (ie windows/doorways) is different between a Final Render in AM and a Final Render in Netrender (Netrender gets it right). In AM, the light pentrates the geometry. In Netrender it is properly blocked by Geometry. (17g 64bit)

 

I recall a previous case that had to do with some light parameters.

 

Can you post a sample case that does it?

Posted
Project and related files are way too big to post.

 

Did you check the darkness-setting of the Light-properties > Shadow as I asked in the other post?

However it should not be different in the renderers... I'll test that.

 

See you

*Fuchur*

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