Hash Fellow robcat2075 Posted February 13, 2013 Hash Fellow Posted February 13, 2013 I just noticed that there are more real-time render increments now 1,4,16,32,64, adaptive Quote
Elm Posted February 15, 2013 Posted February 15, 2013 I just noticed that there are more real-time render increments now 1,4,16,32,64, adaptive Cool! Does this mean that OBJ/LWO export offers these increments, too? Quote
Admin Rodney Posted February 15, 2013 Admin Posted February 15, 2013 Cool! Does this mean that OBJ/LWO export offers these increments, too? That'd be a 'yes'. Please note the last option "Apply displacement maps to geometry". I believe this gets us back to A:M's earlier function where we could model with displacement maps. I know the primary interest at the high end is for use with other programs but for those that just want to use A:M the AV2 format is great for that. Create all the displacements... export out... import back into A:M and (optionally) get rid of the displacement maps or swap them with even more detailed maps. Usage was spotty back in the v11 timeframe but a recent test suggests that displacing geometry via the exporter is rock steady. This is slightly off topic so we may need to start a new thread on mesh displacement. Quote
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