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Hash, Inc. - Animation:Master

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I just noticed that there are more real-time render increments now

 

1,4,16,32,64, adaptive

 

 

Cool!

Does this mean that OBJ/LWO export offers these increments, too?

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Cool!

Does this mean that OBJ/LWO export offers these increments, too?

 

That'd be a 'yes'. :)

 

post-1010-1360933512.jpg

 

Please note the last option "Apply displacement maps to geometry". I believe this gets us back to A:M's earlier function where we could model with displacement maps. I know the primary interest at the high end is for use with other programs but for those that just want to use A:M the AV2 format is great for that. Create all the displacements... export out... import back into A:M and (optionally) get rid of the displacement maps or swap them with even more detailed maps.

 

Usage was spotty back in the v11 timeframe but a recent test suggests that displacing geometry via the exporter is rock steady.

This is slightly off topic so we may need to start a new thread on mesh displacement.

export_dialog.jpg

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