Hash Fellow robcat2075 Posted February 13, 2013 Hash Fellow Share Posted February 13, 2013 I just noticed that there are more real-time render increments now 1,4,16,32,64, adaptive Quote Link to comment Share on other sites More sharing options...
Elm Posted February 15, 2013 Share Posted February 15, 2013 I just noticed that there are more real-time render increments now 1,4,16,32,64, adaptive Cool! Does this mean that OBJ/LWO export offers these increments, too? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted February 15, 2013 Admin Share Posted February 15, 2013 Cool! Does this mean that OBJ/LWO export offers these increments, too? That'd be a 'yes'. Please note the last option "Apply displacement maps to geometry". I believe this gets us back to A:M's earlier function where we could model with displacement maps. I know the primary interest at the high end is for use with other programs but for those that just want to use A:M the AV2 format is great for that. Create all the displacements... export out... import back into A:M and (optionally) get rid of the displacement maps or swap them with even more detailed maps. Usage was spotty back in the v11 timeframe but a recent test suggests that displacing geometry via the exporter is rock steady. This is slightly off topic so we may need to start a new thread on mesh displacement. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.