Simon Edmondson Posted January 23, 2013 Share Posted January 23, 2013 Animating a walk were the figure is carry some flowers. I'd like the flowers to have some secondary movement to the hand and arm carrying them. What would be the best way to do that ? At the moment the flowers are separate from the figure. Should they part of the figure model or constrain them to the model in the chor. Or another method altogether ? regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 23, 2013 Hash Fellow Share Posted January 23, 2013 Animating a walk were the figure is carry some flowers. I'd like the flowers to have some secondary movement to the hand and arm carrying them. What would be the best way to do that ? At the moment the flowers are separate from the figure. Should they part of the figure model or constrain them to the model in the chor. Or another method altogether ? regards simon can you show shot of it? Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 23, 2013 Author Share Posted January 23, 2013 can you show shot of it? Robert Thank you for your reply. This is the flower This is a boned version of it And this is the Double Bounce walk I was hoping to use the flower(s) with, ( still working on that). Double_Bounce.mov regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 23, 2013 Hash Fellow Share Posted January 23, 2013 If it's one flower on a stem, a dynamic constraint is a good way to go. Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted January 23, 2013 Share Posted January 23, 2013 I wonder what if you made a simcloth mat(s) one stiffer one for the stem and a looser one for the petals ? not sure what is faster to setup or render/simulate.. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted January 24, 2013 Share Posted January 24, 2013 I would try the DC first and see how you like it. 1 by 1, click on the end bone of each of the pedals and choose DC. Loosen the constraint settings from 50% down to about 12%. Then do the same for the top bone on the stem... let it play and see what you get! Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 24, 2013 Author Share Posted January 24, 2013 I would try the DC first and see how you like it. 1 by 1, click on the end bone of each of the pedals and choose DC. Loosen the constraint settings from 50% down to about 12%. Then do the same for the top bone on the stem... let it play and see what you get! Mat Thank you very much for your help. I tried to implement your suggestions, with the following file. Flowers.mov It took a while to sort of understand what was happening and it may need further work. Sleep calls for now though. regards simon Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 25, 2013 Author Share Posted January 25, 2013 This was the context for the flowers question. First time with a sky dome and dynamics. lots of learning. simon Cloud.mov Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted January 25, 2013 Share Posted January 25, 2013 I really like that walk ...... Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 26, 2013 Author Share Posted January 26, 2013 I really like that walk ...... Thank you Mike. I was trying for the "Double Bounce" walk in the Richard Williams book, "The Animator's Survival Kit". I tried it on 12's first but, it was just so fast it looked like he was pogoing. Extended it to 16's for the basic steps then offset the arm swings in the PWS. regards simon Quote Link to comment Share on other sites More sharing options...
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