Admin Rodney Posted November 7, 2012 Admin Share Posted November 7, 2012 breaking change baked spritesystems are not backward compatible, due a needed format change for baking more than one spriteemitter too. New All Spriteemitter having now additional property - "Single Particle" , default is OFF if this option is set to ON , only one particle is created , first when it is died, a new particle will be created the following 3 options having only a effect with image sequences - "Randomize the imagesequence" , default is OFF if this option is set to ON , each particle is displaying a random frame from the imagesequence (and this means each time the frames are randomized , for a repeatable result bake this particlesystem) setting this to ON disabling also the next two options - "Imagesequence start at particle birth" , default is OFF the old beahvior for spriteemitters if this option is set to ON , the imagesequence starts first when the sprite is created - "Repeat the imagesequence" , default is OFF if this option is set to ON , the imagesequence is repeated over the particle life Okay, whose got the scoop on this one. These additions sound very useful. Very useful indeed! Downloading now to begin the experimentation. Thanks Steffen and Hash Inc! If you haven't already got it: Download v17.0b! Quote Link to comment Share on other sites More sharing options...
Fuchur Posted November 7, 2012 Share Posted November 7, 2012 It is very useful. I'll give a short introduction on that this evening. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Xtaz Posted November 8, 2012 Share Posted November 8, 2012 ftp://ftp.hash.com/pub/updates/windows/AM_64BIT.exe Quote Link to comment Share on other sites More sharing options...
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