Cloister Posted August 27, 2012 Share Posted August 27, 2012 Hello, I want to do a minecraft animation and I have started by creating a load of grass blocks, when I render them I get lines between the blocks and the textures just don't line up. I'll show you a before and after render and you can see what I mean - any suggestions would be useful. Thanks in advance. Cloister Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 27, 2012 Hash Fellow Share Posted August 27, 2012 How big is the original texture? in pixels? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 27, 2012 Share Posted August 27, 2012 I used an a group image applied it to 10 cube models pile 5 over 5 and got this notice placement of the blocks had to be quite exact Quote Link to comment Share on other sites More sharing options...
Cloister Posted August 27, 2012 Author Share Posted August 27, 2012 How big is the original texture? in pixels? The original texture is 16 x 16 pixels, would I need to make this bigger? Thanks MrC Quote Link to comment Share on other sites More sharing options...
Cloister Posted August 27, 2012 Author Share Posted August 27, 2012 I used an a group image applied it to 10 cube models pile 5 over 5 and got this notice placement of the blocks had to be quite exact So you applied one image to all the blocks, thats an interesting idea. My blocks placement is exact because I am snapping to Grid. Thanks MrC Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 27, 2012 Hash Fellow Share Posted August 27, 2012 The original texture is 16 x 16 pixels, would I need to make this bigger? A:M tried to smooth over the jaggies in bitmaps and that's probably what it is trying to do to those single pixels. Take it into a paint program and stretch it without any interpolation blurring (Photoshop calls the "nearest pixel) to something maybe 8 ro 16 times bigger and swap that into your project. You won't need to reapply it just change the link in the Images folder. Quote Link to comment Share on other sites More sharing options...
Cloister Posted August 27, 2012 Author Share Posted August 27, 2012 The original texture is 16 x 16 pixels, would I need to make this bigger? A:M tried to smooth over the jaggies in bitmaps and that's probably what it is trying to do to those single pixels. Take it into a paint program and stretch it without any interpolation blurring (Photoshop calls the "nearest pixel) to something maybe 8 ro 16 times bigger and swap that into your project. You won't need to reapply it just change the link in the Images folder. Thank you very much - I decided to do this based on your first answer and stretched it to 256 x 256 and it now displays fine - thing is I quite liked the blurring effect, I might try varying sizes to see what I get but at least I can now add the blocks together! Thanks Cloister Quote Link to comment Share on other sites More sharing options...
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