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Hash, Inc. - Animation:Master

Most recent version of AM that will run on win 3.11


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  • *A:M User*
Posted

What is the most recent version of AM that would run on win 3.11? Version 3, or would it be before that, even?

Just wondering, thinking about trying to get it to run on a really old system. Mainly for fun.

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  • Hash Fellow
Posted

Hmmm... v3 was when i came in but I was on a mac at the time so i don't know what the Windows situation was then.

  • *A:M User*
Posted

I guess I can dig it out and look, I have v3 somewhere but I am pretty sure v3 was a win32 app, and I don't think win 3.11 was win32, I think only win95 and up were win32 OS's.

 

Why the hell am I doing this? I want to see if I can get AM to run in OS/2 on a 486. If I can't do that, I'll settle for win 95 or NT 4.

Posted

Version history

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Animation:Master is the successor program to Martin Hash's Animation:Apprentice (1987) and Animation:Journeyman (1990)

 

Version 1 (1992) was marketed as "Will Vinton's Playmation" in conjunction with the Will Vinton Studio. The Mac version was released in 1993.

 

Version 2 (1993) was released as Martin Hash's 3D Animation. The pro version was named Animation:Master.

 

Version 3 (1994) introduced full 3D inverse kinematics (IK).

 

Version 4 (1996) added particle effects known as "blobbies". This was the last version to use ".seg" as its primary model format. This was the last version made available in a Unix port. Future versions would be available for Macintosh and Windows.

 

Version 5 (1997) was a major advance, removing the requirement in previous versions that characters be broken into parts and reassembled in the boning process. It also added numerous skeleton "constraints" which enabled the development of advanced character animation rigs.

 

Version 9 (2001) Scripting, Expressions

 

Version 10 (2003) Soft-body Dynamics, Radiosity

 

Version 11 (2004) SDK (enables 3rd party plug-ins).

 

Version 12 (2005) Cloth, Layered Rendering into OpenEXR image format.

 

Version 13 (2006) Hair, Rigid-body Dynamics, File formats now XML based.

 

Version 14 (2007) Ambient Occlusion (AO), Image-based Lighting (IBL)

 

Version 15 (2008) Liquids, Baked Materials, Hash Animation:Master Realtime (HA:MR) integration

 

Version 16 (2011) 64-bit Version, Netrenderer-integration with Multicore-support, 3d connexion device support, OBJ-MDD-Animation-Export, overall performance-boost

 

Version 17 (2012 pending) Snap to Surface, Animation:Master Answers, SSE4 instruction support, Create your own "Support"-page, deactivated Animate-Mode indicator[1], Hi-res Simulation[2]

  • Hash Fellow
Posted

Is that from Wikipedia? I wrote most of that. :D

 

 

V9 had scripting? I don't recall that unless it means the old Python plugin?

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