sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Most recent version of AM that will run on win 3.11


Roger

Recommended Posts

  • *A:M User*

What is the most recent version of AM that would run on win 3.11? Version 3, or would it be before that, even?

Just wondering, thinking about trying to get it to run on a really old system. Mainly for fun.

Link to comment
Share on other sites

  • Replies 7
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

  • *A:M User*

I guess I can dig it out and look, I have v3 somewhere but I am pretty sure v3 was a win32 app, and I don't think win 3.11 was win32, I think only win95 and up were win32 OS's.

 

Why the hell am I doing this? I want to see if I can get AM to run in OS/2 on a 486. If I can't do that, I'll settle for win 95 or NT 4.

Link to comment
Share on other sites

Version history

-----------------------------------------------------------------------------------------------------------------------------------------------------------------

Animation:Master is the successor program to Martin Hash's Animation:Apprentice (1987) and Animation:Journeyman (1990)

 

Version 1 (1992) was marketed as "Will Vinton's Playmation" in conjunction with the Will Vinton Studio. The Mac version was released in 1993.

 

Version 2 (1993) was released as Martin Hash's 3D Animation. The pro version was named Animation:Master.

 

Version 3 (1994) introduced full 3D inverse kinematics (IK).

 

Version 4 (1996) added particle effects known as "blobbies". This was the last version to use ".seg" as its primary model format. This was the last version made available in a Unix port. Future versions would be available for Macintosh and Windows.

 

Version 5 (1997) was a major advance, removing the requirement in previous versions that characters be broken into parts and reassembled in the boning process. It also added numerous skeleton "constraints" which enabled the development of advanced character animation rigs.

 

Version 9 (2001) Scripting, Expressions

 

Version 10 (2003) Soft-body Dynamics, Radiosity

 

Version 11 (2004) SDK (enables 3rd party plug-ins).

 

Version 12 (2005) Cloth, Layered Rendering into OpenEXR image format.

 

Version 13 (2006) Hair, Rigid-body Dynamics, File formats now XML based.

 

Version 14 (2007) Ambient Occlusion (AO), Image-based Lighting (IBL)

 

Version 15 (2008) Liquids, Baked Materials, Hash Animation:Master Realtime (HA:MR) integration

 

Version 16 (2011) 64-bit Version, Netrenderer-integration with Multicore-support, 3d connexion device support, OBJ-MDD-Animation-Export, overall performance-boost

 

Version 17 (2012 pending) Snap to Surface, Animation:Master Answers, SSE4 instruction support, Create your own "Support"-page, deactivated Animate-Mode indicator[1], Hi-res Simulation[2]

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...