steve392 Posted August 18, 2012 Posted August 18, 2012 Hiya Ive been using the new tools and using a prop to make a face .It works very well.I have a problem nose though that I just cant seem to get around .I know there is a lot to many splines especially in the neck ares .Any advice would be very welcomecheers Steve Quote
Hash Fellow robcat2075 Posted August 18, 2012 Hash Fellow Posted August 18, 2012 Can you describe more what the problem is? Quote
steve392 Posted August 18, 2012 Author Posted August 18, 2012 Even better heres the model .Don;t luagh to much snap_face.mdl Quote
Hash Fellow robcat2075 Posted August 18, 2012 Hash Fellow Posted August 18, 2012 Hi Steve, Here are some observations... Rerouting Splines ReroutingSplines200.mov Here's a nose you can study as an example of a simpler topology: CaponeNose.mdl Quote
steve392 Posted August 18, 2012 Author Posted August 18, 2012 Thanks Robert I will study these and see what I can do cheers Steve Quote
steve392 Posted August 19, 2012 Author Posted August 19, 2012 OK I got the nose a bit better and redone some splines still a lot to do but I think its looking a lot better thanks for the input Robert Quote
Gerry Posted August 24, 2012 Posted August 24, 2012 HI Steve- Not to take anything away from Robert's excellent video, it seems like you have way more splines than you need. I just took a quick look at it and marked some splines I think you can safely delete. there may be other options and my choices may not suit everyone, but I'd recommend at the least to do a "save as" with your model and start deleting, just to see how light you can get the mesh while keeping the forms. the thing to keep in mind is you just need a spline where the direction, or contour, of the surface changes. Quote
steve392 Posted August 24, 2012 Author Posted August 24, 2012 Ijust got around to looking at your vidio Robert,now thats a nice way to do things.I allways thought that a 5 pointer was better to use than a hook but obviusly not ,Ive been doing that for years lol god only knows how I got that looped cp ,nice finThanks for explaining that Robert it makes a lot of sence now Thanks a lot Gerry I am now getting rid of splines lol Quote
Hash Fellow robcat2075 Posted August 24, 2012 Hash Fellow Posted August 24, 2012 .I allways thought that a 5 pointer was better to use than a hook but obviusly not ,Ive been doing that for years lol Those were "legal" five-pointers but hooks were made to be a better solution. HI Steve- Not to take anything away from Robert's excellent video, it seems like you have way more splines than you need. I agree very very much! Yes, much thinning can be done and it will make rigging easier later on. Usually you can do an eye opening with just 8 CPs. That's my typical budget for eye openings. Quote
Gerry Posted August 24, 2012 Posted August 24, 2012 The advantages to thinning out the mesh will be smoother face contours, but mostly will make rigging/cp weighting much simpler later on. rigging the mesh you have would become unnecessarily complicated. Quote
steve392 Posted August 24, 2012 Author Posted August 24, 2012 Well heres what I got so far but I think there can be much more Quote
steve392 Posted August 24, 2012 Author Posted August 24, 2012 Oh I forgot heres something to make you laugh walking_snap.mov Quote
Gerry Posted August 24, 2012 Posted August 24, 2012 Well heres what I got so far but I think there can be much more I agree, mesh still looks pretty dense. Quote
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